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Path: ...!news.mixmin.net!news.swapon.de!fu-berlin.de!uni-berlin.de!individual.net!not-for-mail From: Mandrake <prmandrake@gmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Dear Publishers; Can We Please Stop... Date: Mon, 17 Jun 2024 13:35:38 -0500 Lines: 61 Message-ID: <ldbdvsFqoftU1@mid.individual.net> References: <gkgs6j9hm4bt46sf87v2kc08hk7sjo29df@4ax.com> <slrnv6t11f.eqd.candycanearter07@candydeb.host.invalid> <a5vt6j9thm8ivom7vhis6efildnmhjb2gc@4ax.com> <slrnv6vknq.9r0.candycanearter07@candydeb.host.invalid> <ldasjqFnobiU1@mid.individual.net> Mime-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit X-Trace: individual.net b3lnzpX+dlIeUeBFSfNs4gBeODEsPAmTT3W9CkLxXLosE7b4/r Cancel-Lock: sha1:6/8K2aFepExS7CTy6DtD0g5+WLI= sha256:TIGT46a/ZTIiqRRxA/EQ1cKi92G5rvJeNV/Hh6A/GyY= User-Agent: Mozilla/5.0 (Windows NT 10.0; WOW64; rv:91.0) Gecko/20100101 Firefox/91.0 SeaMonkey/2.53.18.2 In-Reply-To: <ldasjqFnobiU1@mid.individual.net> Bytes: 3862 Mandrake wrote: > candycanearter07 wrote: >> Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:01 this >> Sunday (GMT): >>> On Sun, 16 Jun 2024 06:30:03 -0000 (UTC), candycanearter07 >>> <candycanearter07@candycanearter07.nomail.afraid> wrote: >>> >>>> Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 01:44 this >>>> Sunday (GMT): >>>>> >>>>> Dear Publishers, >>>>> >>>>> Can we /please/ stop with the "this game uses automatic savepoints and >>>>> this icon will flash on your screen when it happens, press button to >>>>> continue" message at the start of every game? >>> >>>> >>>> Honestly, I don't fully get why they even flash an icon anymore. Unless >>>> you only have one file internally and keep writing over it, there isn't >>>> much risk for file corruption.. >>> >>> I'm not opposed to that. It lets me know -in the rare instances that I >>> notice it- that the game has been saved. For some games where >>> autosaves aren't too frequent, it's a useful indicator; a sign of >>> safety and reassurance. "All your hardwork in that last section will >>> be preserved and you won't have to redo it." Yay! >>> >>> Of course, with some other games, which save every twenty six steps I >>> move forward, it's less useful. ;-) >>> >>> I suspect the whole thing though is due to some requirement by console >>> manufacturers who - back when autosaves were a new thing - demanded it >>> be put in place by game publishers, and it's just stuck around since >>> then. Partly to remind console gamers - who up to that point were used >>> to just flicking the power switch on their device whenever they were >>> done playing it, rather than waiting for disk activity to stop - and >> >> People will probably always force shut off to quit. I do it too >> sometimes. >> >>> partly to advertise the fact that these new consoles had built in >>> storage now. Sort of like how publisher logos initially were a >>> response to console manufactuers demanding that the game show >>> something -anything!- within five seconds of loading a game, and a >>> short movie (or splash screen) showing the publisher name was the >>> quickest way to meet that requirement. >> >> >> Oh, really? I didn't know that, cool! > > Are there any ghost stories about people who shut it off during autosave > and wrecked their console? If it poses a tangible risk, then it is justified. It bothers me some, but by the time I'm playing I'm not thinking about it other than following the instructions when necessary. Do you think they should remove the warning about seizures and epilepsy too? Just another annoyance that should go... I'm not proud to play Devil's Advocate, but this has been a very one-sided conversation thus far.