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From: JAB <noway@nochance.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: What Have You Been Playing... IN MAY 2024
Date: Fri, 7 Jun 2024 09:20:26 +0100
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Well for once I can say I played some games but none of them for more 
than a few hours each.

Fallout 2
---------

I've had this on Steam for several years but never really got into it as 
the graphics made my eyes bleed. I finally thought this was one of the 
classic RPG's I'd never played so went searching for which mods to go 
for. Finding one that apparently fixes, and adds content, but most 
importantly allows higher resolutions while still having everything 
readable I fired it up.

Am I enjoying it yes, did it make me realise that all the 
'standardisation' of how a CRPG is didn't exists when it was made, 
that's another yes. I actually had to resort to reading the manual.

Genesis Noir
------------

This has been on my wishlist for ages and being on a deep sale I thought 
why not. So far I think I like it as it feels like a walking sim with 
some very point-and-click puzzles. The standout part though, the art 
style. It's just weird and I think that's what carries the game not the 
gameplay itself. I think it's very much got all the hallmarks of being a 
marmite game.

Annoying fact, I just fired up Amazon games to see what's available and 
bugger this is on it, oh well.

Close Combat: Cross of Iron
---------------------------

I've always been hesitant of getting this as it's a remake, well kinda, 
of CC:III where all the faults are still present (pathfinding is a good 
example) and what you're really getting is higher resolutions. The 
problem, the normal price is £35 which is just ridiculous considering 
the little amount effort that has gone into it. I finally relented, 
another deep sale helped, and I love it just as much as when I first 
played it. The stirring music, the bird song at the start of of battle 
before all hell breaks lose and the screams of men.

The thing I've always liked about the CC games are that they take the 
bits I like about RTS'es, remove the parts I don't like (base building 
and quickly degenerating into the main tactic is produce as many units 
as possible and mindless throw them at the enemy) and then put that in a 
wargaming setting.