Deutsch English Français Italiano |
<v4mnis$571$2@ereborbbs.duckdns.org> View for Bookmarking (what is this?) Look up another Usenet article |
Path: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!ereborbbs.duckdns.org!.POSTED.localhost!not-for-mail From: <smaug@ereborbbs.duckdns.org> Newsgroups: rec.games.frp.dnd,rec.games.frp.misc Subject: 1:1 time between campaign and real world Date: Sun, 16 Jun 2024 12:59:10 -0000 (UTC) Organization: EreborBBS InterNetNews Message-ID: <v4mnis$571$2@ereborbbs.duckdns.org> Injection-Date: Sun, 16 Jun 2024 12:59:10 -0000 (UTC) Injection-Info: ereborbbs.duckdns.org; posting-host="localhost:::1"; logging-data="5345"; mail-complaints-to="usenet@ereborbbs.duckdns.org" User-Agent: tin/2.4.5-20201224 ("Glen Albyn") (Linux/6.1.21-v7+ (armv7l)) Bytes: 1406 Lines: 12 What do you think about using a straight up 1:1 time between real world and campaign in a game? We have been using some of this in the games I recently have been playing in, and it manages to make for some interesting interactions. But on the other hand it also didn't quite interfere with the game as much as I though it could, mostly because there was a lull in games I think. I was thinking lately that esp. Traveller might have been intended to be used with something like that, as every jump between different worlds is exactly one week long. (allowing for players to jump into a system and jump out at the end of the game, safely back on their ship)