Path: ...!weretis.net!feeder9.news.weretis.net!news.quux.org!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!ereborbbs.duckdns.org!.POSTED.192.168.18.17!not-for-mail From: Kyonshi Newsgroups: rec.games.frp.misc Subject: Re: Usenet in Traveller Date: Tue, 17 Dec 2024 15:32:59 +0100 Organization: Erebor InterNetNews Message-ID: References: NNTP-Posting-Host: c3066ed76bae8bcc0e476efb157ff758 Mime-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit Injection-Date: Tue, 17 Dec 2024 14:32:59 -0000 (UTC) Injection-Info: ereborbbs.duckdns.org; posting-host="192.168.18.17"; logging-data="17130"; mail-complaints-to="usenet@ereborbbs.duckdns.org" User-Agent: Mozilla Thunderbird Content-Language: en-US In-Reply-To: Bytes: 1582 Lines: 11 On 12/10/2024 8:09 AM, Alex Schroeder wrote: > Kyonshi wrote: >> This is from The Starchild scenario in Signs and Portents 58 which is >> also in the MgT Compendium 1, so according to Traveller canon Usenet >> still exists in the 57th ct. > > Which goes to show that you can use Usenet in your Traveller game for > in-game communication! Might be a bit difficult, because we would have to model the randomness of interstellar communications somewhat. But I guess it could be doable if a bit far fetched.