Path: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: rridge@csclub.uwaterloo.ca (Ross Ridge) Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Gamplay "mechanics" you don't like? Date: Mon, 23 Dec 2024 15:42:24 -0000 (UTC) Organization: A noiseless patient Spider Lines: 17 Message-ID: References: <18b4f5e884cfbee3882bf93e35ec4957318b32ac@i2pn2.org> Injection-Date: Mon, 23 Dec 2024 16:42:24 +0100 (CET) Injection-Info: dont-email.me; posting-host="90ded52ddead6613995855e3628f9615"; logging-data="1341656"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX19ySEXWNRyv2mLxGDmRAh71" Cancel-Lock: sha1:iJtks6r4WszKvXNDYDG7vv5mjOI= X-Newsreader: trn 4.0-test77 (Sep 1, 2010) Originator: rridge@csclub.uwaterloo.ca (Ross Ridge) Bytes: 1660 Justisaur wrote: >Puzzles - Although I've been seeing better puzzles of late, in the past >you pretty much had to have internet or cheat books to get past some >puzzles in games that use them much. This is the only mechanic that you mentioned that I have much of a problem with. The other things can be anoying at times, but none bother me as much as puzzles. I don't like puzzle games and I don't like when they get added to RPGs and FPSs. In particular I'm sick and tired of that that lever puzzle where pulling one lever causes two other levers to go back up. -- l/ // Ross Ridge -- The Great HTMU [oo][oo] rridge@csclub.uwaterloo.ca -()-/()/ http://www.csclub.uwaterloo.ca:11068/ db //