Path: ...!3.eu.feeder.erje.net!feeder.erje.net!weretis.net!feeder8.news.weretis.net!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: "Chris M. Thomasson" Newsgroups: comp.arch Subject: Re: Capabilities, Anybody? Date: Wed, 13 Mar 2024 18:32:15 -0700 Organization: A noiseless patient Spider Lines: 45 Message-ID: References: <1951488caf6138e90c4bac62ee6ac41d@www.novabbs.org> <_Y_GN.75295$LONb.13164@fx08.iad> <6b75cd0221ee827b49cd2275f2c65789@www.novabbs.org> <7da2a6f0e0878f914dee2286db833dc2@www.novabbs.org> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 8bit Injection-Date: Thu, 14 Mar 2024 01:32:17 -0000 (UTC) Injection-Info: dont-email.me; posting-host="ce24b8fd2905772e93df61c8aafe20bb"; logging-data="1324369"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1+j2+eSJlCArtMe5Z5lkq4N4OydSh7eqAo=" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:iGC7wBZGLAb/vWxuCbLRjQgmoRA= Content-Language: en-US In-Reply-To: Bytes: 3175 On 3/12/2024 5:02 PM, BGB wrote: > On 3/12/2024 2:11 PM, Chris M. Thomasson wrote: >> On 3/10/2024 4:30 PM, Chris M. Thomasson wrote: >> [...] >>> Something akin to my old alignment code: >>> >>> https://groups.google.com/g/comp.lang.c/c/7oaJFWKVCTw/m/sSWYU9BUS_QJ >> [...] >> >> To BGB / cr88192, your are the same person that replied to me in that >> thread, right? Back in 2009? > > Looks like me, but off-hand I don't remember the contents of this > thread, and this mostly predates my current projects... > > At the time, I would have been taking college classes, roughly mid 20s. > > > IIRC, projects I was working on at that time: >   A 3D engine (*); >   A VM for a JavaScript/ActionScript inspired language; >     Was being used as a scripting language for the 3D engine project. >   ... > > At this time, it would have still been mostly a Doom 3 clone; as I > didn't switch over to trying to imitate Minecraft until several years > later. > > > This was also sometime around the time I wrote the first version of > BGBCC, based on a fork of the previous VM, modified to be able to parse > C. However, initially, it wasn't very successful, and ended up mostly > relegated to be a header-parser tool and FFI generator. > > I had used garbage collectors and similar more often back then, but have > since largely ended up moving away from GC, as it is difficult to make > it "not suck". > > > I have been on usenet for a while... > > Well done. Btw, do you happen to know anything about DirectX 12? I know OpenGL, but I might need to move into DirectX land...