Warning: mysqli::__construct(): (HY000/1203): User howardkn already has more than 'max_user_connections' active connections in D:\Inetpub\vhosts\howardknight.net\al.howardknight.net\includes\artfuncs.php on line 21
Failed to connect to MySQL: (1203) User howardkn already has more than 'max_user_connections' active connectionsPath: ...!weretis.net!feeder8.news.weretis.net!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: Tim Rentsch Newsgroups: comp.lang.c Subject: Re: Good hash for pointers Date: Sat, 25 May 2024 02:12:28 -0700 Organization: A noiseless patient Spider Lines: 163 Message-ID: <86fru6gsqr.fsf@linuxsc.com> References: MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Injection-Date: Sat, 25 May 2024 11:12:30 +0200 (CEST) Injection-Info: dont-email.me; posting-host="8137c08e2aeaf8da9fb9d9b9c4e0a9a5"; logging-data="2966959"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1/2E4EAzKvjt5i5xpyCmmWOdx2pHnZx/Nk=" User-Agent: Gnus/5.11 (Gnus v5.11) Emacs/22.4 (gnu/linux) Cancel-Lock: sha1:0AdGR6BUpGIboDWtmHYGv1yVFx0= sha1:tjOYp2QFtKlqpVLLHcZISa11QSM= Bytes: 5827 bart writes: > On 24/05/2024 19:57, Malcolm McLean wrote: > >> On 24/05/2024 19:28, Bonita Montero wrote: >> >>> Am 23.05.2024 um 13:11 schrieb Malcolm McLean: >>> >>>> What is a good hash function for pointers to use in portable ANSI C? >>>> >>>> The pointers are nodes of a tree, which are read only, and I want >>>> to associate read/write data with them. So potentially a lage >>>> number of pointers,and they might be consecutively ordered if they >>>> are taken from an array, or they might be returned from repeared >>>> calls to malloc() with small allocations. Obviously I have no >>>> control over pointer size or internal representation. >>> >>> Use FNV. >> >> Here's an attempt. >> >> /* FNV hash of a pointer */ >> static unsigned int hash(void *address) >> { >> int i; >> unsigned long answer = 2166136261; >> unsigned char *byte = (unsigned char *) &address; >> >> for (i = 0; i < sizeof(void *); i++) >> { >> answer *= 16777619; >> answer ^= byte[i]; >> } >> return (unsigned int) (answer & 0xFFFFFFFF); >> } >> >> Now what will compilers make of that? > > Compiler, or performance? > > I tried this function with the test program shown below. I used it to > populate a hash table of 64K entries with pointers from successive > calls to malloc. > > Results, in terms of clashes, for different numbers N of entries > populated out of 64K were: > > 10000 1100 > 30000 12000 > 50000 67000 > 60000 216000 > 65535 5500000 (largest N possible) > > Result were rather variable as malloc produces different patterns of > pointers on different runs. These were simply the result from the > first run. > > Was this good? I'd no idea. But as a comparison, I used my own hash > function, normally used to hash identifiers, shown below the main > program as the function 'bchash'. > > If this is subsituted instead, the results were: > > 10000 230 > 30000 3800 > 50000 10300 > 60000 50300 > 65535 2700000 > > Hash tables need a certain amount of free capacity to stay efficient, > so 3/4 full (about 50K/64K) is about right. > > Again I don't know if these figures are good, they are just better > than from your hash() function, for the inputs I used, within this > test, and for this size of table. > > No doubt there are much better ones. > > > > ------------------------------------------ > #include > #include > > static unsigned int hash(void *address) > { > int i; > unsigned long answer = 2166136261; > unsigned char *byte = (unsigned char *) &address; > > for (i = 0; i < sizeof(void *); i++) > { > answer *= 16777619; > answer ^= byte[i]; > } > return (unsigned int) (answer & 0xFFFFFFFF); > } > > void* table[65536]; > > int main(void) { > void* p; > > int clashes=0, wrapped; > int j; > > for (int i=0; i<30000; ++i) { > p = malloc(1); > j = hash(p) & 65535; > > wrapped=0; > while (table[j]) { > ++clashes; > ++j; > if (j>65535) { > if (wrapped) { puts("Table full"); exit(1);} > wrapped=1; > j=0; > } > } > table[j] = p; > > } > printf("Clashes %d\n", clashes); > } > > > ------------------------------------------ > > static unsigned int bchash(void *address) > { > int i; > unsigned long hsum = 0; > unsigned char *byte = (unsigned char *) &address; > > for (i = 0; i < sizeof(void *); i++) { > hsum = (hsum<<4) - hsum + byte[i]; > } > return (hsum<<5) - hsum; > } It looks like your hash function was tuned for this testing setup. With different choices for testing it does much worse. The testing is done with malloc() blocks all of the same requested size, and that size is 1. Typical workloads are likely to be both larger and more variable. When adding a new entry finds a collision with an old entry, linear probing is used to find a free slot. It's well understood that linear probing suffers badly as the load factor goes up. Better to take a few high bits of the hash value -- as few as five or six is fine -- to have the reprobe sequences have different strides. Your hash function is expensive to compute, moreso even than the "FNV" function shown earlier. In a case like this one where the compares are cheap, it's better to have a dumb-but-fast hash function that might need a few more looks to find an open slot, because the cost of looking is so cheap compared to computing the hash function.