Path: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: "Chris M. Thomasson" Newsgroups: sci.math Subject: Re: desmos 3d fractals Date: Sun, 19 May 2024 14:32:01 -0700 Organization: A noiseless patient Spider Lines: 22 Message-ID: References: MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit Injection-Date: Sun, 19 May 2024 23:32:02 +0200 (CEST) Injection-Info: dont-email.me; posting-host="402168b52f50fec2654cabeae13517bf"; logging-data="3764221"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1+yQWaRN93B/Nnxw9bQ+2Zffc8l4c+xnu4=" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:xwgGMsLSbTIZKpptO+XaXieFGx4= Content-Language: en-US In-Reply-To: Bytes: 1431 On 5/19/2024 1:26 PM, sobriquet wrote: > > Now that desmos has recursion, fractals are becoming more feasible. > > https://www.desmos.com/3d/kgpdih9wyt Nice! > This recursive pattern can be done with multiple variations (like using > cubes or spheres). > > A bit like this shader: > https://www.shadertoy.com/view/ttdfzf > Excellent. Fwiw, try this one in Desmos: https://skfb.ly/oqPIU Or: https://skfb.ly/6TuEV