Path: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: Justisaur Newsgroups: rec.games.frp.dnd Subject: Re: New DnD products from LEGO and... Converse? Date: Tue, 9 Apr 2024 14:55:05 -0700 Organization: A noiseless patient Spider Lines: 48 Message-ID: References: <2hla1jhg7t1vbjap16fva04bph5l1gk2eu@4ax.com> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 8bit Injection-Date: Tue, 09 Apr 2024 21:55:07 +0200 (CEST) Injection-Info: dont-email.me; posting-host="455a07f401946746968fe82b85b95086"; logging-data="513093"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1/TR5u3K6zYofCu880GgdVUGZ2I2aeRSvo=" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:6JDITZNDSA421RdUmuReBIzSxzQ= In-Reply-To: <2hla1jhg7t1vbjap16fva04bph5l1gk2eu@4ax.com> Content-Language: en-US Bytes: 3046 On 4/9/2024 8:01 AM, Spalls Hurgenson wrote: > On Tue, 9 Apr 2024 10:00:10 +0200, Kyonshi wrote: >> On 4/8/2024 5:10 PM, Justisaur wrote: >>> On 4/6/2024 11:06 AM, Kyonshi wrote: > > >>>> Just came across this: Dungeons and Dragons Hero's Potion of Power >>>> https://dice.camp/@monsterfight5e/112225397406824778 > >>> Interesting they're using the TSR Mentzer Basic D&D art and logo. > >> It is rather iconic I think. More iconic that most other DnD art lately. > > Well, you can't go wrong with classic Elmore art. The new stuff tends > to be more... cartoony, I suppose. More comic-book. It has softer > lines and more curves. I preferred the grittier artwork used by > Elmore, Caldwell, Easley and the rest. They had sharp lines and all > these little details that made the visuals a delight to stare at as > you picked out all the tiny particulars. > > That art really helped set the tone for the sort of campaigns I liked > to play: games which focused on strategy and preparation, where > details mattered, where not having that ten-foot pole could doom your > party (and how getting that pole through the dungeon was a real > concern!). Modern games tend to be more relaxed in terms of > preparation, more focused on the action and powering up the PCs. You > know: more comic-book. > > Which is all fine, it's just not the sort of game I enjoy. But it goes > to show how the artwork can influence the style of the game. That explains why I like 1e art, Trampier and Otis particularly. Some of it is humorous, some of it looks thrown together, some like a psychedelic trip, much of it weird, but some just has a je ne sais quoi rawness that really grabs me. Just how I like to run a game. -- -Justisaur ø-ø (\_/)\ `-'\ `--.___, ¶¬'\( ,_.-' \\ ^'