Path: ...!news.mixmin.net!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: Ubiquitous Newsgroups: rec.games.frp.dnd Subject: Re: NPC classes Date: Tue, 02 Apr 2024 11:38:41 -0400 Organization: A noiseless patient Spider Lines: 18 Message-ID: References: Injection-Date: Tue, 02 Apr 2024 15:38:42 +0200 (CEST) Injection-Info: dont-email.me; posting-host="2c7d52aa6fd3b6ba4fa7c5d1af4f9c85"; logging-data="3448361"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1/kYYMnoUnpCvwwHeSPyQ/7B3BvGnDQghg=" Cancel-Lock: sha1:wrxElQPjZUS8VPoxxkeTJuu9xpw= X-Newsreader: WinVN 0.99.12N (x86 32bit) Bytes: 1574 spallshurgenson@gmail.com wrote: >One of the problems I've found with 'classing' NPCs is that it leads >to power creep. The king has to be a level 15 warrior, the blacksmith >is 4th level rogue, etc. etc. Superficially this makes sense, except >D&D classes are largely ranked around their combat effectiveness, and >that's not the only way to achieve power. So I try to avoid giving >levels and classes to the NPCs. I found the comcept of "NPC classes" interesting in 3.x edition, but a lot of time it was better to just give them a couple "real" classes to make them more dangerous to the PCs. I'd hate to meet a 20th level epic baker (expert), tho! :-D -- Let's go Brandon!