Path: ...!local-4.nntp.ord.giganews.com!Xl.tags.giganews.com!local-2.nntp.ord.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Thu, 23 May 2024 15:08:08 +0000 From: Spalls Hurgenson Newsgroups: rec.games.frp.dnd Subject: Re: [Bell of Lost Souls] D&D 2024 Edition Heads Back To Greyhawk, Makes Aasimar A Default Option Date: Thu, 23 May 2024 11:08:08 -0400 Message-ID: <4dmu4jtv93svv0nqk39fsl7mdmcovc0pqn@4ax.com> References: <6tgp4jtlmmppnehpta2mjcj408th12go6g@4ax.com> X-Newsreader: Forte Agent 2.0/32.652 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 53 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-mPj0VcUgP/Z4IV/HtMSXXYEtxbMVGqZB3IcSlQsh66Ehlul8bROyNJdtm4EBD0ATJHahAcaKUORBlvo!1sd0bbCmjOkOfvs5kzNMa/y4yk4iX3WVgQQbQYODBK4T05ooC9n4uQu13C9lObB9cNPEhS4= X-Complaints-To: abuse@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 4083 On Wed, 22 May 2024 16:20:43 -0700, Justisaur wrote: >On 5/21/2024 9:01 AM, Spalls Hurgenson wrote: >> I was never fond of Half-Orcs, but that's probably mostly because - >> when we started playing - the race was almost always played as an >> 'evil' character... and evil PCs usually caused more problems for the >> party than they were worth. It was always the same sort of players who >> picked Half Orc characters too; they'd inevitably choose the assassin >> class, backstab all the other characters, and then demand the DM give >> them XP for the deed. >I don't remember any of those, most DMs in my area banned assassins. I >was one who didn't exactly, but I banned evil characters, so you could >technically play one if you started higher than level 1 and had changed >your alignment in your background. > >The asshole PVPers were mostly theives, or multiclass with theives and >or magic-users. We never banned assassins outright. But it was discouraged. The class itself was poorly balanced anyway, and its mechanics didn't really fit well with the rest of the game. Their exclusion from 2nd Edition was very welcome. You could still be an assassin if you wanted; you just didn't get any special class for it. Thieves were also a favorite of bad players. "I'm a Thief, therefore I /have/ to steal from the other PCs!". For that reason alone, the renaming of the class in 2E to Rogue was another welcome change. A lot of 1E seemed to be designed so players could be purposefully antagonistic towards one another. It was annoying. >I also had a rule of no PVP after I quickly got tired of that. If some >character was particularly bad and acting evil anyway, causing trouble >for the party in other ways, I'd lift it. That only happened a couple >times and the offending character was quickly dealt with by *all* the >rest of the party, and the player never returned. The worst part of the PVP was it was so... stupid. Look, if your character has a grudge against another, and needs to kill him... I get it. But make it part of the story. A lot of it was just, "I backstab the Mage for the lulz!" sort of stuff. Those early years of playing D&D... I don't want to say I don't have fond memories of those days, because I do. D&D was a magical game, and even with all the issues, it was a great experience. But my real fondness for the game came after I found a stable group of friends with whom to play, and whose style of playing was more in tune with what I myself enjoyed. People whose characters worked together, who enjoyed roleplaying and story, and if there was conflict, worked it out in the game that was generally enjoyable to everyone.