Path: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: BGB Newsgroups: comp.arch Subject: Re: Misc: Applications of small floating point formats. Date: Thu, 1 Aug 2024 19:17:00 -0500 Organization: A noiseless patient Spider Lines: 21 Message-ID: References: MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit Injection-Date: Fri, 02 Aug 2024 02:17:04 +0200 (CEST) Injection-Info: dont-email.me; posting-host="5eb2aa78dfaec7a21255f347fde6502e"; logging-data="2582132"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX18DZ2IX9Wz+ifprwkEMr7/NwYXfjr+n3Rg=" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:IiVDqkErhi9AcG1LCX61ZOz7NZ4= In-Reply-To: Content-Language: en-US Bytes: 1747 On 8/1/2024 6:09 PM, Lawrence D'Oliveiro wrote: > On Thu, 1 Aug 2024 04:49:50 -0500, BGB wrote: > >> IME, typically OpenGL HDR framebuffers used 4x Binary16. > > OpenGL is only for on-screen stuff. You can use it for offline rendering as well, and this sort of thing has gotten more popular in recent years. Similar goes for the use of consumer grade graphics cards and game engines for CGI in TV shows. For example, for season 6, Miraculous Ladybug is going over to the using of the Unreal Engine to render the TV show. Though, unclear in these cases whether the backend rendering API would be OpenGL, DirectX, or Vulkan. ....