Path: ...!feed.opticnetworks.net!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: Lynn McGuire Newsgroups: comp.lang.fortran Subject: Re: Vintage Lunar Lander Game Date: Mon, 24 Jun 2024 17:44:13 -0500 Organization: A noiseless patient Spider Lines: 18 Message-ID: References: MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit Injection-Date: Tue, 25 Jun 2024 00:44:13 +0200 (CEST) Injection-Info: dont-email.me; posting-host="3479932a2025adb47cc849e09c29a708"; logging-data="1227840"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1+/0sWJFbJ766FGQcLkHiHJPq3VO6WBcJA=" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:aaY0XJmwtrZmozVzLiV1Ow2+6+k= Content-Language: en-US In-Reply-To: Bytes: 1549 On 6/22/2024 3:37 AM, Lawrence D'Oliveiro wrote: > !+ > ! My translation of the Fortran translation of the original Lunar > ! Lander program from . > !- "Retired engineer discovers 55-year-old bug in Lunar Lander computer game code" https://arstechnica.com/gaming/2024/06/retired-engineer-discovers-55-year-old-bug-in-lunar-lander-computer-game-code/ "A physics simulation flaw in text-based 1969 computer game went unnoticed until today." Lynn