Path: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: Justisaur Newsgroups: rec.games.frp.misc Subject: Re: Mongoose Traveller or Cepheus Engine Date: Fri, 28 Jun 2024 07:22:05 -0700 Organization: A noiseless patient Spider Lines: 49 Message-ID: References: MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 8bit Injection-Date: Fri, 28 Jun 2024 16:22:07 +0200 (CEST) Injection-Info: dont-email.me; posting-host="b6ff95ee65b5b4b1d1887f145989c0f0"; logging-data="3545447"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX18ehYquVILGnVllLQMQ33vQx8UcA/1j5MQ=" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:xwIUcS1FvQDzHG3yahr9xH/Scl0= In-Reply-To: Content-Language: en-US Bytes: 3136 On 6/21/2024 12:52 AM, Kyonshi wrote: > On 6/20/2024 10:07 PM, Alex Schroeder wrote: >> I have run Mongoose Traveller, the first one; years later I ran Classic >> Traveller and it felt similar but also a bit weirder because the civil >> careers aren’t there. But that betting element during character >> creation is >> there, of course. I don’t know if many people play that way, however. >> People click on generators until they get a character they like, I fear. >> >> I started thinking about a short Traveller replacement based on >> conversations with Frotz. I never had any concrete plans and so it never >> went anywhere. >> >> https://alexschroeder.ch/pdfs/Halbardier.pdf >> > > Yeah, I have to say the character generation system really is one of the > best parts of Mongoose Traveller, as it gives you a fully-fledged > backstory. It's not quite OSR though, as it involves too much investment > into the character at the beginning. > It does work as a sort of party game though: everybody sits around the > table and tries to create their character, and sometimes you manage to > get connections with the other players. That's all very neat and easy, > and I think it would be a great way to spend a first session. I only played Traveller once (if you don't count Megatraveller CRPG which I enjoyed too) and the session consisted of making a character. Never actually did anything. I found it fun anyway. I used Heroes of Legend in 2e AD&D quite a bit which has a similar background generation (no betting though, and no chance of death, unplayable characters yes) for fantasy. I eventually found it a bit too complicated and long and affecting character power and pared it down considerably. I stopped using it sometime in 3e altogether, but occasionally fondly reminisce about 'session 0' where we'd spend a good portion of the first session making backgrounds with it. -- -Justisaur ø-ø (\_/)\ `-'\ `--.___, ¶¬'\( ,_.-' \\ ^'