Path: ...!weretis.net!feeder9.news.weretis.net!news.quux.org!campaignwiki.org!dwalin.uucp!ereborbbs.duckdns.org!.POSTED.192.168.18.6!not-for-mail From: Kyonshi Newsgroups: rec.games.frp.dnd Subject: Re: Hasbro CEO All-In on AI Date: Mon, 16 Sep 2024 09:36:24 +0200 Organization: Erebor InterNetNews Message-ID: References: NNTP-Posting-Host: c3066ed76bae8bcc0e476efb157ff758 Mime-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit Injection-Date: Mon, 16 Sep 2024 07:36:24 -0000 (UTC) Injection-Info: ereborbbs.duckdns.org; posting-host="192.168.18.6"; logging-data="7103"; mail-complaints-to="usenet@ereborbbs.duckdns.org" User-Agent: Mozilla Thunderbird Content-Language: en-US In-Reply-To: Bytes: 3505 Lines: 52 On 9/12/2024 6:12 PM, Spalls Hurgenson wrote: > Hasbro CEO Chris Cocks is excited about using AI in D&D. > "Inside of development, we've already been using AI" and "there's not > a single person who doesn't use AI somehow for either campaign > development or character development or story ideas. That's a clear > signal that we need to be embracing it."* > > But he also claims to play D&D with 30 or 40 people regularly, so I'm > not sure how much I believe him. Hmm... that wasn't uncommon in earlier editions, but I don't think the current version of DnD is very good for that. > > Well, I believe him about them using AI. It's cheaper than actually > paying people, after all, and who cares if the end result is pabulum. > > I know, I know; "AI is just a tool" and "it's coming so you might as > well accept it" and all that. But nothing I've seen about AI has > indicated it makes games any _better_; just that it allows products to > be released faster and more cheaply (for the developer, anyway. I > don't really see those savings reflected in the prices I end up > paying). The only use case I can see for AI in TTRPG games is as a quick filler for stuff that doesn't matter. I was trying to give ChatGPT some prompts, and it did manage to get what looked like properly statted NPCs and monsters in a variety of game systems. But the content also was really, really boring and trite. So if you needed a quick description of some room or item you never thought you might need, then maybe it could be useful. It still feels like I would be betraying the spirit of the game though. Also note the "looked like" I used in that paragraph before: the main problem with AIs right now is that they confidently will state absolutely wrong information in what sounds like confidence. When I was trying out ChatGPT it basically made up information about subjects I really knew well, and it all sounded very convincing, because that's what ChatGPT does: it makes convincing text that is roughly like something a real person would have written. It doesn't think about stuff. It doesn't know how stuff works or how stuff interrelates with each other. > > Hasbro's stance also runs counter to Wizard of the Coast's stated > countermand, requiring third-party artist to refrain from using AI > art. But I guess what's good for the goose isn't good for the gander. Well, that's because Hasbro and Wizards of the Coast sometimes have this issue knowing what each other is doing.