Path: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: Dimensional Traveler Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Single Player FTW Date: Sat, 12 Oct 2024 09:56:32 -0700 Organization: A noiseless patient Spider Lines: 19 Message-ID: References: MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit Injection-Date: Sat, 12 Oct 2024 18:56:31 +0200 (CEST) Injection-Info: dont-email.me; posting-host="5c1e94211d9ef497d1725528ae0bec91"; logging-data="267590"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX184G/P/pBIh2LOWavCMjNrk" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:wWiLfx+NO4vZ6tU4IvDLXx2krJ8= Content-Language: en-US In-Reply-To: Bytes: 1899 On 10/11/2024 7:24 PM, Ant wrote: > Dimensional Traveler wrote: > ... >>> Except the study showed that you _aren't_ necessarily promised massive >>> revenue just because you make a multiplayer game. Or rather, it isn't >>> simply the fact that the game is multiplayer that guarantees that >>> money. It's that wildly unpredictible, "is it a good/popular game" >>> factor that brings in the big bugs. > >> But we don't want bugs at all!!! > > I am a bug. :P Depending on one's point of view you are either the right kind of bug or the wrong king of bug. How much of you is cybernetic? ;) -- I've done good in this world. Now I'm tired and just want to be a cranky dirty old man.