Path: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: kyonshi Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Star Citizen: Half a Billion Dollars and Still Not Done Date: Tue, 19 Mar 2024 09:32:48 +0100 Organization: A noiseless patient Spider Lines: 31 Message-ID: References: MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit Injection-Date: Tue, 19 Mar 2024 08:32:48 -0000 (UTC) Injection-Info: dont-email.me; posting-host="f932d8ca64ce9a55d9b13f8bb845110a"; logging-data="781423"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX18+8PWuFZ/B4RFxV7Qiv6d0" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:42oRh6IGUhavDZBfwV92Toxvj1U= In-Reply-To: Content-Language: en-US Bytes: 2629 On 3/19/2024 1:15 AM, Dimensional Traveler wrote: > On 3/18/2024 10:24 AM, Spalls Hurgenson wrote: >> >> Star Citizen, developed by Chris "I made Wing Commander!" Roberts - >> was supposed to be the next big space-simulator game. It was going to >> be Elite, and Wing Commander, and X-Wing, and Freelancer and Halo all >> rolled up into a massive game with graphics so realistic they'd melt >> your CPU if you turned the visual settings up to max. Development >> started in 2010; a kickstarter campaign for the game was started in >> 2012, with a promised release date in 2014. It easily earned its $2 >> million ask, as dedicated space-sim fans rushed to help finance the >> game. >> >> 12 years later (14 years if you're counting when development started), >> the game still hasn't released. It hasn't even exited alpha state. >> There have been early-access releases, but they only include a tiny >> amount of the promised content (a single solar system in what was >> promised to be a galaxy-ranging game) and even basic mechanics haven't >> been nailed down yet. A recent press release mentioned the possibility >> of a 'version 1.0' but no fixed date - or even road-map - has been >> offered. In fact, Cloud Imperium - Chris Robert's development company >> - has infamously taken down existing developmental roadmaps. >> >> And yet, somehow, the company has burned through $669 million dollars >> to get to this point. Where is the money going? >> > DAFUQ!!! > There are countries that spend less money than they do developing a video game.