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Failed to connect to MySQL: (1203) User howardkn already has more than 'max_user_connections' active connectionsPath: ...!news.mixmin.net!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: "rms" Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Next Fallout Game Coming... Sooner? Date: Tue, 30 Apr 2024 08:14:07 -0600 Organization: A noiseless patient Spider Lines: 10 Message-ID: References: <0hk03j12svrrmkgp2d610ff9eth2nis25e@4ax.com> MIME-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1"; reply-type=original Content-Transfer-Encoding: 7bit Injection-Date: Tue, 30 Apr 2024 16:14:09 +0200 (CEST) Injection-Info: dont-email.me; posting-host="ec84bf24bde6f8e2e906cbf43f2fd4c0"; logging-data="2639545"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1/c/BDS6bKiqdwx2qn7kBmdm4AGy5RKUR8=" Cancel-Lock: sha1:/J1L8l6PeiXES/0Bd8685QrNp2A= X-MSMail-Priority: Normal In-Reply-To: <0hk03j12svrrmkgp2d610ff9eth2nis25e@4ax.com> X-Priority: 3 X-MimeOLE: Produced By Microsoft MimeOLE V16.4.3528.331 Importance: Normal X-Newsreader: Microsoft Windows Live Mail 16.4.3528.331 Bytes: 1671 X-Original-Lines: 1 >Rumors* have it that - due to the recent success of the TV show - >Bethesda is accelerating the release of the next Fallout game. >Because if there's anything we all want, it's a Bethesda game even >/more/ rushed out of production. After all, it's the bugs and janks >that make their games so memorable, right? Perhaps they could reuse the same engine to save production time? Or shorten the writing process by replacing writers with a chatbot? rms