Path: ...!Xl.tags.giganews.com!local-2.nntp.ord.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Mon, 10 Jun 2024 22:49:31 +0000 From: Spalls Hurgenson Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: They're Making A New Doom Date: Mon, 10 Jun 2024 18:49:31 -0400 Message-ID: References: X-Newsreader: Forte Agent 2.0/32.652 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 36 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-0fYdVWbCQJ+TAAHCWue2suwfiE7W4izFslgRn+frhCGdObi6fO4FzoMZ9b9RE6Or8ZyZcdBVuKec7i8!OQGolo4L/2ZfTkEqEy9PCpRVTeIQMFHeYMi5D1TZwDVuJ2jOyWOvI7VKHzmYH9sgRLjQqo0= X-Complaints-To: abuse@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 2896 On Mon, 10 Jun 2024 09:27:13 +0200, "Werner P." wrote: >Am 10.06.24 um 02:06 schrieb Spalls Hurgenson: >> I mean, I'd still rather the industry stop relying on old IPs as a >> crutch and create new stuff instead, but I can't deny/some/ interest >> in this game. But the fact that it's yet-another-sequel does push it >> back from instant 'must buy' to 'we'll see, maybe when its on sale or >> part of HumbleBundle'. >I stopped playing doom after Doom 1... >I have not missed anything, YMMV, but for me this was a one time event >where a ton of things came together, but shooters are generally not my >favorite kind of thing. I personally from a technical achievement would >rate Ultima Underworld and System Shock way higher, but Doom with its >nob brain shooter elements was longer lasting and spawned more or less >as initial explotion an entire genre of dumb shooters... I don't know if I'd rank "Underworld" a higher technical achievement than "Doom". Both games were aiming for different things, after all. Do not mistake me; I love "Underworld" and I greatly admire it, both for its technical achievements and for its gameplay. And in some respects, yes, "Underworld" was superior to Carmack's "Doom" engine. But in other respects, "Doom" -specifically, its ability to render full-screen first-person action at a blistering framerate- was incredibly impressive, and surpassed Looking Glass's (well, Blue Sky Software, at the time) efforts. TL;DR: it's an apple-to-oranges comparison and I think both engines were great at what they did, neither superior nor inferior to the other. ;-) That said: there's one game I still play more regularly than the other... and as much as I love "Underworld", it got a lot less playtime in 2024 than "Doom".