Path: ...!weretis.net!feeder8.news.weretis.net!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: Anssi Saari Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: What difficultly level do you play one? Date: Thu, 01 Aug 2024 12:09:52 +0300 Organization: An impatient and LOUD arachnid Lines: 18 Message-ID: References: <52sv8j9vso886a8q9r37ulq9lk6681d5mn@4ax.com> <2u659j1t0cotol194i1ge7apej95e0jfpc@4ax.com> MIME-Version: 1.0 Content-Type: text/plain Injection-Date: Thu, 01 Aug 2024 11:09:52 +0200 (CEST) Injection-Info: dont-email.me; posting-host="1ff9db2cf860de84971cd493723212ff"; logging-data="2210252"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX19Iyegc5gkH9f0VqDouCdWJ" User-Agent: Gnus/5.13 (Gnus v5.13) Emacs/27.1 (gnu/linux) Cancel-Lock: sha1:cTdCdDWhJXIbJfkwGX6J27ybwPY= sha1:bNfQLyrS5WhGRVGun8QY4ZMzKLQ= Bytes: 2322 Zaghadka writes: > In Fallout 4, I figured out that if you never talk to Preston Garvey to > finish off the power armor quest, the entire base-building suckfest is > omitted. That's how I played it in a second run. I don't believe that was > intended play. Yes, exactly. Although, for some easy XP, you could walk with Garvey and his friends to Sanctuary and then set up shop in the nearby Red Rocket station. So maybe the devs did consider that. Somewhat similarly in Fallout 3 I stumbled upon the main plot in that aircraft carrier without doing any of the plot stuff between there and Megaton. Game continued just fine from that. But I can't say if there are games I've played differently from designed. Well, maybe some glitches in old GTA games to reach areas supposedly locked away.