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Failed to connect to MySQL: (1203) User howardkn already has more than 'max_user_connections' active connectionsPath: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: Dimensional Traveler Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Star Citizen: Half a Billion Dollars and Still Not Done Date: Mon, 18 Mar 2024 17:15:27 -0700 Organization: A noiseless patient Spider Lines: 31 Message-ID: References: MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit Injection-Date: Tue, 19 Mar 2024 00:15:25 -0000 (UTC) Injection-Info: dont-email.me; posting-host="bffa2bf4646bee520bfeda230dfdf3ba"; logging-data="484641"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX189ziMgFZEWJLv/ZBGSKHEb" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:94wOUPQ/CLDlq3PPr0diUljUj8Y= In-Reply-To: Content-Language: en-US Bytes: 2561 On 3/18/2024 10:24 AM, Spalls Hurgenson wrote: > > Star Citizen, developed by Chris "I made Wing Commander!" Roberts - > was supposed to be the next big space-simulator game. It was going to > be Elite, and Wing Commander, and X-Wing, and Freelancer and Halo all > rolled up into a massive game with graphics so realistic they'd melt > your CPU if you turned the visual settings up to max. Development > started in 2010; a kickstarter campaign for the game was started in > 2012, with a promised release date in 2014. It easily earned its $2 > million ask, as dedicated space-sim fans rushed to help finance the > game. > > 12 years later (14 years if you're counting when development started), > the game still hasn't released. It hasn't even exited alpha state. > There have been early-access releases, but they only include a tiny > amount of the promised content (a single solar system in what was > promised to be a galaxy-ranging game) and even basic mechanics haven't > been nailed down yet. A recent press release mentioned the possibility > of a 'version 1.0' but no fixed date - or even road-map - has been > offered. In fact, Cloud Imperium - Chris Robert's development company > - has infamously taken down existing developmental roadmaps. > > And yet, somehow, the company has burned through $669 million dollars > to get to this point. Where is the money going? > DAFUQ!!! -- I've done good in this world. Now I'm tired and just want to be a cranky dirty old man.