Path: ...!Xl.tags.giganews.com!local-2.nntp.ord.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Wed, 20 Nov 2024 21:52:35 +0000 From: Spalls Hurgenson Newsgroups: rec.games.frp.dnd Subject: Re: Clerics putting their stake in Date: Wed, 20 Nov 2024 16:52:34 -0500 Message-ID: <3qbsjj5ofpnts9d3sgof0ko4qm5g9u7i0q@4ax.com> References: X-Newsreader: Forte Agent 2.0/32.652 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 76 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-E4bWCAWgKP+WNL8ive2fTakmhugPJZeqi5qyUL3mZA1djXxLfu4Axx4asKcHpuREzpWgdzdfqabCKyX!FGvZ/x+p+uWfYxytsWFRKfvpdfzWej4gCkiuKCYTKHKPVvXDDcfvFIav5SWEW5qufwSJH3rC X-Complaints-To: abuse@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 4018 On Wed, 20 Nov 2024 18:18:34 +0100, Kyonshi wrote: >question I never thought about: you know Clerics, yes? Generally not >happy with the undead. > >Can they stake vampires? > >The answer depends on the rules you use and how you interpret them. > >Basic DnD doesn't say they can't. It bars Clerics from using weapons >with an edge. Is a point an edge? > >Who knows. > >Is a stake a weapon? > >Arguably it might be a tool. > > >I checked Labyrinth Lord and Old School Essentials and both add a ban on >pointed weapons, so don't have quite the fidelity they want to have in >this question. > >ADnD clarifies it in Gygax' overly exacting style, and at the same time >makes it worse: it bans edged and pointed weapons (that draw blood) > >... > >Do vampires actually bleed when you stab them? That opens a whole other >can of worms. Technically your cleric might now be banned from stabbing >vampires right after their meal. >You might want to ask first. > >Starting from 3.0 the rules don't have any language regarding banned >weapons, neither do later rules. It was found to be problematic during >playtest. > >Does it even matter? Any weapon hitting your face is going to make you >bleed, so not having edged weapons is kind of pointless in the first place. The old restrictions were based on old stories about various priest/warriors who didn't want to spill blood,* and as an attempt to balance the classes. It has no real logic or consistency to it; I mean, most maces (the traditional cleric weapon) have sharp and pointy bits on it anyway! It was one of those game rules you just didn't look at too closely because it really didn't make much sense, like wizards not being able to wear armor or only rogues knowing how to sneak. Which is why it --like demihuman level restrictions and other silly rules-- went away when WOTC streamlined the game in 3E. Personally, I don't agree with the change, but not because I think the rules made sense -either for a balance or world-building- but it was part of the game's overall tone. But I understand why a lot of people disagree with me there. But even in OD&D/1E/2E, the rules were followed more in spirit than actuality. After all, one thing priests -especially those of polytheistic beliefs - are famous for doing is making sacrifices to their gods... which usually requires slicing up some poor animal with something sharp. Many Dragon magazine articles discussed the topic, with the conclusion usually being, "it really depends on the god being worshipped and the methods used." So a priest of Ozbarnikus, Bane of the Undead, probably wouldn't have any restrictions on staking a vamp, but a priest of Polywumpus, Goddess of the Cuddly-Wuddlies, might face heavenly sanction doing the same thing. * Swords were also symbolic of the nobility -and thus of worldly power- which priests were supposed to renounce.