Path: ...!Xl.tags.giganews.com!local-2.nntp.ord.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Mon, 11 Nov 2024 16:00:24 +0000 From: Spalls Hurgenson Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Bioshock Remastered - GoG free Date: Mon, 11 Nov 2024 11:00:25 -0500 Message-ID: References: X-Newsreader: Forte Agent 2.0/32.652 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 38 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-eE83vxo5J5G/mGheJZwMf0P7hJEqFeuTLK+/DL/lQGNQzYIf49chhCzsRYrrPpzeOmUe3epYzrRZ1jx!yEoLYa6PjEK/msePxqb3nbymD+I7SUnGl7Ib/SYzn9vxrc0sj2o+HsMd0A4Xw7p80TvMyyFh X-Complaints-To: abuse@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 2847 On Mon, 11 Nov 2024 08:58:40 -0500, Mike S. wrote: >On Mon, 11 Nov 2024 01:24:51 +0000, ant@zimage.comANT (Ant) wrote: > >>I only played its playable demo. I liked it. I know it is not good as >>System Shock 2 which I enjoyed a lot. I couldn't get into System Shock 1 >>due to its awful controls. I still need to try its re(master/boot) or >>whatever it is. > >As I understand it, a REMASTER uses the original game code and just >changes what they can, usually the visuals and maybe the controls. A >REMAKE completely rebuilds the game in a new engine, but is otherwise, >mostly the same game. A REBOOT also recreates the game in a new engine >but also takes it in an entirely new direction thus making it a new >experience. > >If I have those definitions correct, that would make System Shock 1 a >REMAKE. There's really no hard and fast rule, although I generally don't disagree with your definitions. But, for instance, the recently released "Dark Forces" described itself as a "Remaster", even though it used an entirely new engine. Also, reboots aren't limited to recreating a game; often, they just take some of the characters and general ideas of the game and represent it in a new way. This might go so far as change the game's genre entirely (for example, "Prince of Persia: Sands of Time") The TL;DR is that the words are used fairly interchangably in the industry and if you try to insist on specific definitions you're going to be incredibly frustrated. Marketing cares not for your definitions ;-)