Path: ...!news.mixmin.net!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: Zaghadka Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: TIL: Ultima 6 NuVIe Date: Tue, 17 Sep 2024 12:00:08 -0500 Organization: E. Nygma & Sons, LLC Lines: 55 Message-ID: References: Reply-To: zaghadka@hotmail.com MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Injection-Date: Tue, 17 Sep 2024 19:00:09 +0200 (CEST) Injection-Info: dont-email.me; posting-host="1267a46d952b673baa66fcc25314e2f5"; logging-data="3798839"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX18b9fC1YJazLuPsAi0Xc8BoO1aeD9v4PNs=" Cancel-Lock: sha1:w9NDcUGADYMHm/mMU1FphBlfxzw= X-Newsreader: Forte Agent 3.3/32.846 Bytes: 3270 On Sat, 14 Sep 2024 22:21:19 -0400, in comp.sys.ibm.pc.games.action, Spalls Hurgenson wrote: >So, today I learned about something that's sort of a dream come true >for me... > >Ultima VI, released way back in 1990, was something of a >groundbreaking game. But despite it having lush graphics, it hasn't >aged all that well, largely because of its very clunky interface and >extremely limited view-distance. I've often tried to go back and >replay the game, but these downsides have been such a thorn that I've >given up before I'm more than an hour or two into the game. > >Often I've wondered why nobody ever created some sort of mod or patch >to this game to make it more palatable to gamers spoiled by modern >amenities. Well, it turns out they did.* > >Ultima VI NuVIe not only allows the ancient DOS game to run on modern >hardware (not that was so difficult with DOSBox, but still) and fixes >its two most egregious issues. First, it greatly expands the scale of >the view window**, allowing you to see more than five tiles in any >direction (I find double that satisfactory). Secondly, it improves the >drag-n-drop mouse control. Given how much of the game revolves around >inventory management, this is an incredibly useful feature. > >The mod actually isn't new; it was in development over a decade ago. >For some reason though, it never came to my attention, even though it >is _exactly_ the sort of thing I'd been looking for. > >Anyway, I discovered it today, and couldn't be happier. > >Get it here: >https://sourceforge.net/projects/nuvie/ > >Thank you Internet! You made my day! > > > >Oh, and if you happen to have the FM Towns version of Ultima VI, it'll >even use the full-speech voice-acting! Although given the lackluster >performances, that may not be as much a bonus as it first sounds ;-) > Mmm. Get me a piece o' map. Thank you! It has been added to my vintage game folder. Might even pull this one out. Ultima VI was one of the last great narrative games for the series, and put a great twist on the second trilogy. Also, I love the way the gargoyle theme and Rule Britannia blended. -- Zag No one ever said on their deathbed, 'Gee, I wish I had spent more time alone with my computer.' ~Dan(i) Bunten