Path: ...!feeds.phibee-telecom.net!3.eu.feeder.erje.net!feeder.erje.net!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: candycanearter07 Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Command & Conquer Ultimate Collection Date: Thu, 14 Mar 2024 17:10:02 -0000 (UTC) Organization: the-candyden-of-code Lines: 54 Message-ID: References: <381vuihpsvuh6k91r8qeune1b0fpetqopp@4ax.com> Injection-Date: Thu, 14 Mar 2024 17:10:02 -0000 (UTC) Injection-Info: dont-email.me; posting-host="4ebd18ecb5b715d3a77526d320454daa"; logging-data="1841914"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1/ZQhnk6z6FjQKkl3xdbY2T8q7Laz7A1et7Xp8sMuhzug==" User-Agent: slrn/pre1.0.4-9 (Linux) Cancel-Lock: sha1:wR/lKHBflDlW3KaHuOZJWXepKmc= Bytes: 3648 Spalls Hurgenson wrote at 18:34 this Tuesday (GMT): > On Tue, 12 Mar 2024 01:01:57 -0000 (UTC), candycanearter07 > wrote: > >>Spalls Hurgenson wrote at 23:07 this Monday (GMT): > > >>>>Can it still play online for multiplayers? > >>> From what I can tell, no, you can't. > >>Bit sad that they didn't revive the online services.. > > Understandable, though. They'd have to invest in recreating not only > the software but the entire infrastructure of services like Gamespy or > MPlayer.com, and there's little financial advantage for their doing > so. Especially since there are fan-made patches that do the same, and > are being maintained for free by the end-users. > > Trust a mega-corp to always take the cheaper route. ;-) And to shut down fan's efforts to do it. >>> Although maybe they could have knocked off an extra few dollars for >>> making us take C&C4. That was /such/ an awful game. ;-) > >>Negative value? > > Yes. > > It wasn't just that the game entirely changed how C&C played and felt. > > It wasn't just the mandatory online account. > > It was that the game just wasn't fun to play. EA was so fixated on > transforming the franchise - the sheen had long since worn off, and > C&C's popularity in 2010 was tiny compared to what it had been a > decade earlier - that they desperately tried to shoehorn in new > mechanics without ensuring they were making an entertaining game. It > was a tedious chore to play, and had none of the charm of the earlier > titles. The only reason to play C&C4 was to see how the story ended... > and even then, it wasn't a satisfying narrative. > > If pressed, I'd have to admit it wasn't TERRIBLE. The game ran, it had > competent (if dull) gameplay, and the production values were above > average. But even for a fallen franchise like C&C, "Tiberium Twilight" > was sub-par. The series deserved to go out better than it did. That's > probably why it's left such a sour taste in my mouth. Ah. I've seen that kinda "sequel being worse in every way" a lot of times, tho the only thing that comes to mind rn is Paper Mario Sticker Star.. -- user is generated from /dev/urandom