Path: ...!eternal-september.org!feeder2.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: Zaghadka Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: 1st HL2 game memories from 2004... Date: Mon, 25 Nov 2024 13:56:30 -0600 Organization: E. Nygma & Sons, LLC Lines: 125 Message-ID: <4kj9kj1cu8neb57ughjqtk2qpn495kt3vl@4ax.com> References: <0e97kj94ss28md6jmmpb870fam2s9schd9@4ax.com> Reply-To: zaghadka@hotmail.com MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Injection-Date: Mon, 25 Nov 2024 20:56:32 +0100 (CET) Injection-Info: dont-email.me; posting-host="b3a192db42e43ba0f9321aff1e61143f"; logging-data="3130032"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX181RfWORFXzVhDs94O5B3Prj5TzzMOXuLo=" Cancel-Lock: sha1:5jcj7sKEmrZw/E39T6Odr2J+Las= X-Newsreader: Forte Agent 3.3/32.846 Bytes: 6940 On Sun, 24 Nov 2024 17:22:39 -0500, in comp.sys.ibm.pc.games.action, Xocyll wrote: >Zaghadka wrote: > >>On Sat, 23 Nov 2024 07:02:41 -0500, in comp.sys.ibm.pc.games.action, >>Xocyll wrote: >> >>>Zaghadka said: >>> >>>>On Sat, 16 Nov 2024 03:31:13 +0000, in comp.sys.ibm.pc.games.action, Ant >>>>wrote: >>> >>>>My first HL2 memory was Dan Adams' _second_ paragraph in his pc.ign.com >>>>review: >>>> >>>>>Before I really get into the review, you should know the background of >>>>>how this game was reviewed. Valve did not want to send out copies of >>>>>their game (for fairly obvious reasons) before it was released to the >>>>>public. In order to play the game, I, and several of my colleagues >>>>>throughout the industry, took a trip up to Seattle to visit Valve in >>>>>order to have some private time with the title. I was given a little >>>>>room to myself where I could close the door, turn off the lights, click >>>>>my little red slippers, and pretend that I was sitting at home. It worked >>>>>for the most part, largely because I was so engrossed with the game that >>>>>when I came out of my trance I often had to take a moment to get my >>>>>bearings. Obviously, Valve was happy to bring me into a controlled >>>>>environment for ideal playing conditions. >>>> >>>>This is of course after the first paragraph, which gushed "[HL2 is] the >>>>best single-player shooter ever released for the PC..." Yet strangely >>>>claimed later in the same paragraph that "...[HL2] doesn't do anything >>>>particularly new; it doesn't really innovate..." >>>> >>>>Despite its touted physics and all the advertised eye candy. Hmm. >>> >>>>I thought, "That sounds like a conflict of interest." >>> >>>Not really a conflict at all. >> >>Sitting in a campus playing on bleeding-edge hardware, in a controlled, >>sound-proofed space, with corporate handlers guiding you (and probably >>gifting you a case of Code Red) is not a conflict? As an independent >>journalist that is the definition of a conflict of interest. For >>instance, Dan was playing at 1280x720... in _2004_. > >You missed my point; I was not talking about a conflict of interest >between game publisher and reviewer, but of the 2 statements. >1. that it did not innovate and >2. "This is of course after the first paragraph, which gushed "[HL2 is] >the best single-player shooter ever released for the PC" > >And there is no conflict between the two. No, I got that. You just said it in reponse to "That sounds like a conflict of interest." So context. You seemed to be missing *my* point. To wit, I left that statement dangling in the wrong place anyway. Probably should of said, "That feels like it *might* be the result of a conflict of interest." >You can be the best single-player shooter and not innovate at the same >time - you just refine the single-player shooter experience without >adding anything new. Not in my book, but most opinions are valid. They can be informed, uniformed, well thought through, reactionary, or even unworthy of respect, etc. Very few are unworthy, though. Yours sure isn't. >A new game does not have to break new ground, if it can go over well >trodden ground in the best way possible. Agree to disagree. To be "the best ever," IMO, you have to do something innovative that other shooters haven't done. Level design. Cooler weapons. Pacing. The first fully 3d modeled environments. Incredible story. New way of telling a story. Something extraordinary. Incremental improvements to graphics, improved smoothness of gameplay, better FPS, better load times, or UI quality-of-life improvements may make for an excellent shooter, and an objectively better shooter for the genre on some points, but not "the best ever." Otherwise, every new graphics technique would make a new shooter "the best." I don't think like that. Simple progress is not exceptional to me. In its day, the original HL was the best shooter ever. Storytelling without cut scenes. Seemless level loads. I think it still was after HL2 dropped. Before that, Unreal held that title, in my book, for its seemless indoor/outdoor environments, cool weapons, pacing, and progression. Unreal Tournament was the best arena shooter ever a few years later. Superior maps and infinitely superior AI opponents. Amazing AI. But every iteration of UT after that was just same-old same-old with better graphics and a few bells and whistles, which may be objectively better in a limited sense, but doesn't raise the bar to "best ever" imo. We have competing definitions. Neither is invalid. > > >Not unlike a TV show or a Detective novel or so many other things, you >can redo what's been done before, better than it's ever been done >before. > >Go to a new steakhouse and get a pepper steak that's the best you've >ever had, even though you've been eating them for 40 years. > Last try: If a pepper steak is "the best I ever had," the chef did something innovative. Spicing. Cooking method. Something. Besides, your analogy is significantly out of scope. The analogy to Dan Adams' statement would be that it was "the best steak ever." If it isn't something novel, that probably isn't true, right? Well trodden paths at that general a statement level don't make the "cut," imo. Otherwise, we're just going to disagree here. I understand your point. It's not worth aruging mine any further. Same data, different conclusions. No wrong conclusions. Just different. If you reply, I won't follow up. I'm not trying to be rude, you just get the last word. -- Zag This is csipg.rpg - reality is off topic. ...G. Quinn ('08)