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From: Justisaur <justisaur@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: GeForce NOW on SteamDeck
Date: Fri, 30 May 2025 20:39:20 -0700
Organization: i2pn2 (i2pn.org)
Message-ID: <08f8f961effdf11a8d1f33c117ca396e2e2c4c8c@i2pn2.org>
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On 5/30/2025 7:46 AM, Spalls Hurgenson wrote:
> On Thu, 29 May 2025 20:01:41 -0700, Justisaur <justisaur@gmail.com>
> wrote:
> 
>> Luna & PS+ streaming both work, but yeah both are a bit laggy.  Barely
>> noticeable, but it's noticeable.
> 
> It's the same with GFN. It's good enough that it really doesn't
> interfere (well, unless you're some super-tweaked teen playing
> professional Starcraft or something ;-) but it's there.
> 
> It's like UHD displays. If you really, REALLY look you can sense the
> difference, but for most uses it's not a problem. For adventure,
> strategy, RPGs and even most action games that don't require
> single-frame accuracy, you can live with it.
>

Well, I think it made a difference on Bloodborne, that one Batman Arkham 
game, God of War (the new one,) some driving games.  But I can't say for 
sure since I never played them locally.  I do have Bloodborne on the PS5 
now, so I could give it a try, if I can liberate it from my son's room, 
which may not be worth the hassle.  I don't really feel like playing it 
again yet either.

> Which is itself quite amazing. I remember when streaming first was
> introduced; anybody else remember "The Phantom" console? It came out
> in 2003, but between the low-bandwidth and high-latency of most
> residential Internet, it was dead in the water from the start. A lot
> of gamers never thought the idea would catch on at all (of course,
> back then the idea that we would all gladly sacrifice our video game
> libraries to to the whims of corporate behemoths who could pull the
> license at any time seemed equally unlikely).
> 
> But now cloud-gaming is a real, workable thing... and may in the
> not-to-distant future, supplant 'real' gaming.

Wouldn't it be great if they could pre-render all those graphics and put 
them on the local computer, and then send the program to it so that it 
could get the inputs faster?

Oh wait.

-- 
-Justisaur

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