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Path: ...!news.mixmin.net!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: Zaghadka <zaghadka@hotmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: TIL: Ultima 6 NuVIe Date: Wed, 25 Sep 2024 12:11:08 -0500 Organization: E. Nygma & Sons, LLC Lines: 61 Message-ID: <0mg8fjtfpn7to6k48v8vj0vreeri7q9mhi@4ax.com> References: <c6gcejld7jbpq568fors1hl18dunv1o37p@4ax.com> <gadjejt7om5ni31dssk564pcslt639k8do@4ax.com> <pmhjejh1roohn7uige924olu1qbgc6ft7d@4ax.com> <4mrlejl8m1fe3bpvq2akm70cs3tvbl3763@4ax.com> <t70mejdevfmpvvtohi47gvomnq1pj1e87h@4ax.com> <rfioejl0rbgsrplpa6rt81ndqm7tpjb4j2@4ax.com> <vcrha3$2mcc0$1@dont-email.me> <7kv6fjl9hca67kphur739rp97kqc48odnm@4ax.com> Reply-To: zaghadka@hotmail.com MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Injection-Date: Wed, 25 Sep 2024 19:11:09 +0200 (CEST) Injection-Info: dont-email.me; posting-host="8af2ad60a3fa9b0dd39d7f7a2dab0131"; logging-data="3964545"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1+IzW25x5OgcD0U7koK359WMQzM/1Ryhx8=" Cancel-Lock: sha1:Lq/TRtrvBdoC3us9cd0zt2lLdng= X-Newsreader: Forte Agent 3.3/32.846 Bytes: 4169 On Tue, 24 Sep 2024 23:14:44 -0400, in comp.sys.ibm.pc.games.action, Spalls Hurgenson wrote: >On Mon, 23 Sep 2024 12:52:51 +0200, "Werner P." <werpu@gmx.at> wrote: > >>Am 19.09.24 um 18:07 schrieb Spalls Hurgenson: >>> I replayed Ultima 7 a few years back. I was disappointed to learn that >>> the experience wasn't as great as I remembered. Without argument, >>> "Ultima 7" was a groundbreaking game, taking many of the ideas of >>> "Ultima 6" and giving them some necessary polish. >> >>Ultima 7 did not age well, the combat system was a mess and that drags >>the experience down nowadays. >>I will stick to my fond memories, had the same experience as you! > >A lot of people complain about Ultima 7's combat, and understandably >so. The game stripped out all strategy -and pretty much all control- >from the game. You'd hit the "c" key to switch your party into combat >mode, and the AI would instantly take over, automatically running >about willy-nilly swatting at enemies until all nearby foes were dead. > >Technically, you _could_ control the characters manually but -because >the game was real-time- this was functionally useless. The enemy AI >didn't wait for you, and managing the characters was a mess. > >Worst was when a party member got seriously wounded; he'd run away >(often dropping his weapon and equipment) and -if the enemy chased >him- might even die offscreen and you'd never find him. > >That said, I actually sort of _liked_ the combat system. Not because >the combat was fun (it wasn't) but because it de-emphasised the combat >entirely. Your party generally was incredibly overpowered anyway, and >by mid-game you could easily trounce any enemy. Pressing "c" >essentially turned into a "make the bad guys go away" button; no fuss, >no muss. That let me focus more on the bits that Ultima 7 _was_ good >at; the exploration and world-building. > >I'm not sure if that's what Origin intended, but that's the effect it >had on me. > Yeah. Didn't bug me either. You just learn to manage the side-effects and move on. Ultima VII, though much vaunted, was just not a very good game though IMO. It was not the train wreck that was Ultima VIII, which effectively euthanized the series, but the quest was a huge McGuffin chase and the Guardian was just not a good challenge compared to ethical improvement. I blame EA demanding a more Hollywood experience. EA ruins everything. I never got more than halfway through Serpent Isle, though the system was more polished. I simply got bored. U6 was the last satisfying Ultima I played. The third trilogy was pants. U5 is the pinnacle, IMO. Especially the possibility of just getting trapped with Lord British if you did the dumb thing. -- Zag No one ever said on their deathbed, 'Gee, I wish I had spent more time alone with my computer.' ~Dan(i) Bunten