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Path: news.eternal-september.org!eternal-september.org!feeder3.eternal-september.org!fu-berlin.de!uni-berlin.de!news.dfncis.de!not-for-mail From: Luigi Fortunati <fortunati.luigi@gmail.com> Newsgroups: sci.physics.research Subject: Re: I ask mathematicians for help Date: 15 May 2025 10:49:35 GMT Organization: A noiseless patient Spider Lines: 39 Approved: hees@itp.uni-frankfurt.de (sci.physics.research) Message-ID: <1004ats$322gi$1@dont-email.me> References: <vvvbhr$1q0mi$1@dont-email.me> <1001i2d$2d1un$1@dont-email.me> X-Trace: news.dfncis.de ElTYkgZWLpAFv64+MtffZwmNAIJpq8K+rRm+9ywoZ41Kh6us2IvFu0MThGAeLn8CUX Cancel-Lock: sha1:SWnXYTKga/7V1mGGpu13QT+Zl3I= sha256:n1T6eI1TKp3/s5yr11SDIXB5cP7OMY64f+zxHo4vjMo= Mikko il 14/05/2025 18:12:02 ha scritto: >> In the animation https://www.geogebra.org/classic/dcphg8s2 there are >> two lines that pass through point P and are tangent to both sphere A >> and sphere B. >> >> However, if I change the dimensions of sphere B with the appropriate >> slider, the two lines continue to be tangent to sphere B but no longer >> to sphere A. >> >> To ensure that the two lines are also tangent to sphere A, I have to >> manually change the position of point P on the x-axis (taking it and >> moving it with the mouse). >> >> I would like to make this movement of P automatic (at each change of >> sphere B) to keep the new lines always tangent to sphere A. >> >> With what formula can I do this, knowing the dimensions of spheres A >> and B and their distance? >> >> Luigi Fortunati > > First you must check that the circles A and B don't touch. Otherwise > P cannot be between them. > > The point P divides the line segment between the centres of A and B in > the ratio of the radii of A and B; i.e, > > (distance from the center of A to P) = (radius of A) * (distance from > the centre of A to the centre of B) / (radius of B). Ok but in the denominator there must be the sum of the radii (radius of A + radius of B). I changed the coordinates of the point P of my animation and you can see that it works perfectly. Thanks for the answer. Luigi.