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Path: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!eternal-september.org!.POSTED!not-for-mail From: "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> Newsgroups: comp.arch Subject: Re: older copy protection... Date: Sun, 18 May 2025 01:21:46 -0700 Organization: A noiseless patient Spider Lines: 46 Message-ID: <100c5ap$tdbq$1@dont-email.me> References: <1000ik8$233o6$1@dont-email.me> <10037hd$2o7l0$1@dont-email.me> <10039g6$2ohk0$1@dont-email.me> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 8bit Injection-Date: Sun, 18 May 2025 10:21:48 +0200 (CEST) Injection-Info: dont-email.me; posting-host="948c4301e505b9737d7d4628fa828d3f"; logging-data="963962"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1+OATFFE4uButABmJnKf2BRtLlCMQfnQs8=" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:KHsHUzcWNXpwx2a5wQfsPQgm+L8= Content-Language: en-US In-Reply-To: <10039g6$2ohk0$1@dont-email.me> Bytes: 3457 On 5/14/2025 4:37 PM, Al Kossow wrote: > On 5/14/25 4:04 PM, Chris M. Thomasson wrote: >> On 5/13/2025 3:55 PM, Chris M. Thomasson wrote: >>> Does anybody know the hardware used to create the copy protection in >>> the old Dungeon Master game? > >> Does anybody know the hardware? Here is a relevant snip from the links: >> _________________ >> As the developer of both Dungeon Master and the software portion of >> its copy protection, I knew that eventually the copy protection would >> be broken, but that the longer it held out the less damage we would >> suffer when it was broken. We had the advantage of owning the patent >> on a floppy-disk copy protection scheme that required a $40,000 >> specialized hardware device to write the disks. It was impossible to >> create a disk image without this hardware, and the hardware itself was >> out of production. That meant that as long as there were enough layers >> on the copy protection, and these layers took long enough to crack, >> the only way to own the game was to buy it. The copy protection scheme >> took a couple of weeks to create, and while this added cost to the >> production without adding value for the customer, it was time well >> spent. The copy protection was based on many redundant, overlapping >> and isolated checks and cross checks. The copy protection was >> developed with the assumption that the cracker would be armed with a >> hardware emulator and developed with an awareness of the capabilities >> and limitations of the commonly available emulators of the time. >> _________________ > > > this has been discussed on the Applesauce discord > > "sector has that criss-cross pattern between the 1st and 2nd signal > bands? That is use to put flux transition right at the edge of bitcell > windows. Slight motor speed fluctuations mean that the nibbles in the > area will shift between different values every time you read the sector. " > > so very precise timing changes on only one sector of the disk to make > non-deterministic recovered bits. > > the "bands" referred to is looking at a histogram of the flux transition > times of the track > > "It was impossible to create a disk image without this hardware" > > The disk has been cloned on the Applesauce. Thanks! I need to ponder on this. Thanks again.