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Path: news.eternal-september.org!eternal-september.org!.POSTED!not-for-mail From: Ben Collver <bencollver@tilde.pink> Newsgroups: comp.misc Subject: The Hobby Computer Culture Date: Thu, 29 May 2025 02:17:27 -0000 (UTC) Organization: A noiseless patient Spider Lines: 685 Message-ID: <1018g3m$3lm00$1@dont-email.me> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Injection-Date: Thu, 29 May 2025 04:17:28 +0200 (CEST) Injection-Info: dont-email.me; posting-host="cc2453b516d2b7f5dffc398b28bee355"; logging-data="3856384"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX19hkD/bIJ+I+eo9Utw/UvHRyRzlWiZ52wQ=" User-Agent: slrn/1.0.3 (Linux) Cancel-Lock: sha1:02odlJZdiU1lDvM445ly5X35oNM= The Hobby Computer Culture ========================== Posted on May 24, 2025 by technicshistory <https://technicshistory.com/wp-content/uploads/2025/05/ byte-july-1976.png> [This post is part of "A Bicycle for the Mind." The complete series can be found here.] <https://technicshistory.com/a-bicycle-for-the-mind/> From 1975 through early 1977, the use of personal computers remained almost exclusively the province of hobbyists who loved to play with computers and found them inherently fascinating. When BYTE magazine came out with its premier issue in 1975, the cover called computers "the world's greatest toy." When Bill Gates wrote about the value of good software in the spring of 1976, he framed his argument in terms of making the computer interesting, not useful: "...software makes the difference between a computer being a fascinating educational tool for years and being an exciting enigma for a few months and then gathering dust in the closet." [1] Even as late as 1978, an informed observer could still consider interest in personal computers to be exclusive to a self-limiting community of hobbyists. Jim Warren, editor of Dr. Dobb's Journal of Computer Calisthenics and Orthodontia, predicted a maximum market of one million home computers, expecting them to be somewhat more popular than ham radio, which attracted about 300,000. [2] A survey conducted by BYTE magazine in late 1976 shows that these hobbyists were well-educated (72% had at least a bachelor's degree), well-off (with a median annual income of $20,000, or $123,000 in 2025 dollars), and overwhelmingly (99%) male. Based on the letters and articles appearing in BYTE in that same centennial year of 1976, it is clear that what interested these hobbyists above all was the computers themselves: which one to buy, how to build it, how to program it, how to expand it and to accessorize it. [3] Discussion of practical software applications appeared infrequently. One intrepid soul went so far as to hypothesize a microcomputer-based accounting program, but he doesn't seem to have actually written it. When mention of software appeared it came most often in the form of games. The few with more serious scientific and statistical work in mind for their home computer complained of the excessive discussion of "super space electronic hangman life-war pong." Star Trek games were especially popular: In July, D.E. Hipps of Miami advertised a Star Trek BASIC game for sale for $10; in August, Glen Brickley of Florissant, Missouri wrote about demoing his "favorite version of Star Trek" for friends and neighbors; and in August, BYTE published, with pride, "the first version of Star Trek to be printed in full in BYTE" (though the author consistently misspelled "phasers" as "phasors"). Most computer hobbyists were electronic hobbyists first, and the electronics hobby grew up side-by-side with modern science fiction, and shared its fascination with the possibilities of future technology. We can guess that this is what drew them to this rare piece of popular culture that took the future and the "what-ifs" it poses seriously, rather than treating it as a mere backdrop for adventure stories. [4] <https://technicshistory.com/wp-content/uploads/2025/05/image-1.png> The June 1976 issue of Interface is one of many examples of the hobbyists' ongoing fascination with Star Trek. Other than a shared interest in computers--and, apparently, Star Trek--three kinds of organizations brought these men together: local clubs, where they could share expertise in software and hardware and build a sense of belonging and community; magazines like BYTE where they could learn about new products and get project ideas; and retail stores, where they could try out the latest models and shoot the shit with fellow enthusiasts. The computer hobbyists were also bound by a force more diffuse than any of these concrete social forms: a shared mythology of the origins of hobby computing that gave broader social and cultural meaning to their community. The Clubs ========= The most famous computer club of all, of course, is the Homebrew Computer Club, headquartered in Silicon Valley, whose story is well documented in several excellent sources, especially Steven Levy's book, Hackers. Its fame is well-deserved, for its role as the incubator of Apple Computer, if nothing else. But the focus of the historical literature on Homebrew as the computer club has tended to distort the image of American personal computing as a whole. The Homebrew Computer Club had a distinctive political bent, due to the radical left leanings of many of its leading members, including co-founder Fred Moore. In 1959, Moore had gone on hunger strike against the Reserve Officers' Training Corps (ROTC) program at Berkeley, which had been compulsory for all students since the nineteenth century. He later became a draft resister and published a tract against institutionalized learning, Skool Resistance. Yet even the bulk of Homebrew's membership stubbornly stuck to technical hobbyist concerns, despite Moore's efforts to turn their attention to social causes such as aiding the disabled or protesting nuclear weapons. To the extent that personal computing had a politics, it was a politics of independence, not social justice. [5] <https://technicshistory.com/wp-content/uploads/2025/05/image.jpeg> Cover of the second Homebrew Computer Club newsletter, with sketches of members. Only Fred Moore is labeled, but the man with glasses on the far right is likely Lee Felsenstein. Moreover, excitement about personal computing was not at all a phenomenon confined to the Bay Area. By the summer of 1975, Altair shipments had begun in earnest, and clubs formed across the United States and beyond where enthusiasts could share information and ask for help with their new (or prospective) machines. The movement continued to grow as new companies sprang up and shipped more hobby machines. Over the course of 1976, dozens of clubs advertised their existence or attempted to find a membership through classifieds in BYTE, from the Oregon Computer Club headquartered in Portland (with a membership of forty-nine), to a proposed club in Saint Petersburg, Florida, mooted by one Allen Swan. But, as one might expect, the largest and most successful clubs were concentrated in and around major metropolitan areas with a large pool of existing computer professionals, such as Los Angeles, Chicago, and New York City. [6] The Amateur Computer Group of New Jersey convened for the first time in June 1975, in under the presidency of Sol Libes. Libes, a professor at Union County College, was another of those computer lovers working on their own home computers for years before the arrival of the Altair, who then suddenly found themselves joined by hundreds of like-minded hobbyists once computing became somewhat more accessible. Libe's club grew to 1,600 members by the early 1980s, had a newsletter and software library, sponsored the annual Trenton Computer Festival, and is likely the only organization from the hobby computer years other than Apple and Microsoft to still survive today. [7] The Chicago Area Computer Hobbyist Exchange attracted several hundred members to its first meeting at Northwestern University in the summer of 1975. Like many of the larger clubs, they organized information exchange around "special interest groups" for each brand of computer (Digital Group, IMSAI, Altair, etc.). The club also gave birth to one of the most significant novel software applications to emerge from the personal computer hobby, the bulletin board system--we will have more to say on that later in this series. [8] The most ambitious--one might say hubristic--of the clubs was the Southern California Computer Society (SCCS) of Los Angeles, founded in Don Tarbell's apartment in June of 1975. Within the year the club could boast of a glossy club magazine(in contrast to the cheap newsletters of most clubs) called Interface, plans to develop a public computer center, and--in answer to the challenge of Micro-Soft BASIC--ideas about distributing their own royalty-free program library, including "'branch' repositories that would reproduce and distribute on a local basis." [9] Not content with a regional purview, the leadership also encouraged the incorporation of far-flung club chapters into their organization; in that spirit, they changed their name in early 1977 to the International Computer Society. Several chapters opened in California, and more across the U.S, from Minnesota to Virginia, but interest in SCCS/ICS chapters could be found as far away as Mexico City, Japan, and New Zealand. Across all of these chapters, the group accumulated about 8,000 members. [10] The whole project, however, ran atop a rickety foundation of amateur volunteer work, and fell apart under its own weight. First came the breakdown in the relationship between the club and the publisher of Interface, Bob Jones. Whether frustrated with the club's failure to deliver articles to fill the magazine (his version), or greedy to make more money as a for-profit enterprise (the club's version), Jones broke away to create Interface Age, leaving SCCS scrambling to start up its own replacement magazine. Expensive lawsuits flew in both directions. Then came the mismanagement of the club's group buy program: intended to save members money by pooling their purchases into a large-scale order with volume discounts, it instead lost thousands of members' dollars to a scammer: "a vendor," as one wry commenter put it "who never vended" (the malefactor traded under the moniker of "Colonel Winthrop.") [11] <https://technicshistory.com/wp-content/uploads/2025/05/image.jpeg> <https://technicshistory.com/wp-content/uploads/2025/05/image-4.png> The December 1976 issues of SCCS Interface and Interface Age. Which is authentic, and which the impostor? ========== REMAINDER OF ARTICLE TRUNCATED ==========