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Path: news.eternal-september.org!eternal-september.org!feeder3.eternal-september.org!news.swapon.de!weretis.net!feeder8.news.weretis.net!reader5.news.weretis.net!news.solani.org!.POSTED!not-for-mail From: Mild Shock <janburse@fastmail.fm> Newsgroups: comp.lang.python Subject: Beyond Orgmode in Dogelog Player (Re: Game Sprites in Dogelog Notebooks) Date: Sat, 14 Jun 2025 22:25:19 +0200 Message-ID: <102klrd$q6j0$3@solani.org> References: <vvjlpb$dl1g$4@solani.org> <101596o$1h0k$2@solani.org> <101i8c7$8vln$2@solani.org> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit Injection-Date: Sat, 14 Jun 2025 20:25:17 -0000 (UTC) Injection-Info: solani.org; logging-data="858720"; mail-complaints-to="abuse@news.solani.org" User-Agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:128.0) Gecko/20100101 Firefox/128.0 SeaMonkey/2.53.21 Cancel-Lock: sha1:z+TLZWjqIL5A3zqHiIoWu7x7O+I= X-User-ID: eJwNwokRACEIBLCW5FuWcsST/kvwJgmD4KQj4DE/63trX++WZcaQmZGgryieplNSViXdsZFUBVuhX2fsynw7ghQv In-Reply-To: <101i8c7$8vln$2@solani.org> Dogelog Player features a library(markup), that oh the irony, despites its name, cannot read and process markup in any way. Also is distinct from other Prolog system that where approaching the internet from a DCG viewpoint. Nevertheless it allows for amazing pigmentation results across the browser and the console. Dogelog Player is in the fortunate possition to have been realized in 100% Prolog, so we opted to tap into its own lexer and could quickly realize a library(fancy) to pigment tokens. Minimally invasive and with the help of input memory streams, write_term/2 can now also colorize. See also: Beyond Orgmode in Dogelog Player https://medium.com/2989/2a294db469c8 Mild Shock schrieb: > > Dogelog Player is a Prolog system mostly written in > Prolog itself. It is available for the JavaScript, > Python and Java platform. It offers a minimalistic > subset of the ISO core standard for Prolog, dubbed > by the name Novacore. > > It further features a minimalistic library to access > the Browser environment. The content of the library is > developed with hindsight of its usage in Dogelog > Notebooks. Here we give a glimps of its usage > for Game Sprites. > > With a little programming discipline the library(vector) > makes it possibly to design games for different screen > resolutions. To ease the Dogelog Notebook orchestration > of the animation of multiple game sprites via cooperative > multitasking from create_task/1, we introduced > group_gather_async() and group_teardown(). > > See also: > > Game Sprites in Dogelog Notebooks > https://qiita.com/j4n_bur53/items/839061b2a8b34a4d422f