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Path: news.eternal-september.org!eternal-september.org!.POSTED!not-for-mail From: rridge@csclub.uwaterloo.ca (Ross Ridge) Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: CRAP Poll # (Infinity - 6): Bring It Back! Date: Wed, 18 Jun 2025 13:41:54 -0000 (UTC) Organization: A noiseless patient Spider Lines: 15 Message-ID: <102ufn2$35740$1@dont-email.me> References: <to794klrr4ig6govulkoabcdeieufqp2kl@4ax.com> <slrn104p3ui.19jrh.candycanearter07@candydeb.host.invalid> <u2ep4khis83vbate85qflq0grsmru1b0p3@4ax.com> <r1jq4k5jgmba45c2f52i7ncu9tkn9cq8o8@4ax.com> Injection-Date: Wed, 18 Jun 2025 15:41:55 +0200 (CEST) Injection-Info: dont-email.me; posting-host="9a2b0f836542c18734a21351dd3aea23"; logging-data="3316864"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX193yVyPZeI3SHBV09wpmMRv" Cancel-Lock: sha1:a3xuKTodAxesHMMCqfEEdrAYhrk= X-Newsreader: trn 4.0-test77 (Sep 1, 2010) Originator: rridge@csclub.uwaterloo.ca (Ross Ridge) Mike S. <Mike_S@nowhere.com> wrote: >Nothing you said in your post about the game mattered to me at the >time because the game had a fucking time limit. I have a few rules of >game design. My very first one is no time limits that end the game! >Time limits, especially in RPGs, are awful. Pretty much exactly what I was thinking when I read Spalls post. The time limits in these games were why I was never the least bit interested in playing them. -- l/ // Ross Ridge -- The Great HTMU [oo][oo] rridge@csclub.uwaterloo.ca -()-/()/ http://www.csclub.uwaterloo.ca:11068/ db //