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Path: news.eternal-september.org!eternal-september.org!.POSTED!not-for-mail From: "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> Newsgroups: comp.lang.c++ Subject: Re: "Trip report: June 2025 ISO C++ standards meeting (Sofia, Date: Fri, 27 Jun 2025 11:30:41 -0700 Organization: A noiseless patient Spider Lines: 34 Message-ID: <103mo0g$9vi7$1@dont-email.me> References: <103a7kk$qri0$2@dont-email.me> <103gd2r$2lqoe$1@dont-email.me> <20250625164839.000004b5@yahoo.com> <103h2sf$2rb11$1@dont-email.me> <ZIU6Q.130533$wybc.75864@fx17.iad> <103h604$2s3vq$1@dont-email.me> <103hh5j$2ui1d$1@dont-email.me> <103ivnj$3btbj$1@dont-email.me> <103jimj$3g1be$1@dont-email.me> <c6c7eeec9a6993ca2d49bfadd02fb2162531c939.camel@gmail.com> <103m2bi$57rm$1@dont-email.me> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit Injection-Date: Fri, 27 Jun 2025 20:30:41 +0200 (CEST) Injection-Info: dont-email.me; posting-host="5d1960d1667b9c165f10fd026b7b5788"; logging-data="327239"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX18bttg9HrRmkwxH6s/3xn+UVySMDF8Znjs=" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:reumbMCHDwAoRkcX3XAEOVZImno= In-Reply-To: <103m2bi$57rm$1@dont-email.me> Content-Language: en-US On 6/27/2025 5:21 AM, Muttley@DastardlyHQ.org wrote: > On Fri, 27 Jun 2025 12:56:17 +0800 > wij <wyniijj5@gmail.com> wibbled: >> On Thu, 2025-06-26 at 15:41 +0200, David Brown wrote: >> dealing with 'small' (or part of) problems (e.g. avoiding to deal with grap= >> hics=20 >> or provide basic facilities). > > A multi platform language has no business having something like graphics built > in. Agreed. However, it would be interesting if it had support for creating PPM's. lol. That's fairly low level. Well, it matters not. ;^) > There are too many variations on different systems and some don't have > graphics at all. Also unless you release a new version of C++ everytime eg > NVidia updates the Cuda functionality then you'll have to use libraries anyway. > > IMO C++ should never have included threads because the original model was > a half arsed implementation probably skewed towards Windows rather than unix > and now there's the inconsistency of C++ natively supporting multithreading > but not multiprocess. > Humm... Having std threads is a good idea along with membars. But, that's my personal thoughts. Before we had to use POSIX and a "sufficient" compiler. Now that its in the language, its much better... I don't have to create custom ASM libs for everything that is low level. An example: https://web.archive.org/web/20060214112345/http://appcore.home.comcast.net/appcore/src/cpu/i686/ac_i686_gcc_asm.html Can't believe its still there way back from 2005. Wow, how time flies. :^)