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From: "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com>
Newsgroups: comp.lang.c++
Subject: Re: "Trip report: June 2025 ISO C++ standards meeting (Sofia,
Date: Fri, 27 Jun 2025 11:30:41 -0700
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On 6/27/2025 5:21 AM, Muttley@DastardlyHQ.org wrote:
> On Fri, 27 Jun 2025 12:56:17 +0800
> wij <wyniijj5@gmail.com> wibbled:
>> On Thu, 2025-06-26 at 15:41 +0200, David Brown wrote:
>> dealing with 'small' (or part of) problems (e.g. avoiding to deal with grap=
>> hics=20
>> or provide basic facilities).
> 
> A multi platform language has no business having something like graphics built
> in. 

Agreed. However, it would be interesting if it had support for creating 
PPM's. lol. That's fairly low level. Well, it matters not. ;^)


> There are too many variations on different systems and some don't have
> graphics at all. Also unless you release a new version of C++ everytime eg
> NVidia updates the Cuda functionality then you'll have to use libraries anyway.
> 
> IMO C++ should never have included threads because the original model was
> a half arsed implementation probably skewed towards Windows rather than unix
> and now there's the inconsistency of C++ natively supporting multithreading
> but not multiprocess.
> 

Humm... Having std threads is a good idea along with membars. But, 
that's my personal thoughts. Before we had to use POSIX and a 
"sufficient" compiler. Now that its in the language, its much better... 
I don't have to create custom ASM libs for everything that is low level. 
An example:

https://web.archive.org/web/20060214112345/http://appcore.home.comcast.net/appcore/src/cpu/i686/ac_i686_gcc_asm.html

Can't believe its still there way back from 2005. Wow, how time flies. :^)