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Path: news.eternal-september.org!eternal-september.org!.POSTED!not-for-mail From: Dimensional Traveler <dtravel@sonic.net> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: CRAP Poll #( VE+F) : End-Credits Date: Mon, 30 Jun 2025 18:01:15 -0700 Organization: A noiseless patient Spider Lines: 41 Message-ID: <103vc0o$2fcpg$1@dont-email.me> References: <caeo5k14sctlale0svmnefkb4qsvatgq2s@4ax.com> <103sc0o$1nmj6$3@dont-email.me> <lrb56k15t7qc49vu8biscsa4pjsqb3iskd@4ax.com> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit Injection-Date: Tue, 01 Jul 2025 03:01:13 +0200 (CEST) Injection-Info: dont-email.me; posting-host="4018fbd183f7469d4fd8d8343a67032f"; logging-data="2601776"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1/AmL+eO1NgP/yNY+TASIXu" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:a5mAdwp46L/UGUZWGVyqD1ntA0g= Content-Language: en-US In-Reply-To: <lrb56k15t7qc49vu8biscsa4pjsqb3iskd@4ax.com> On 6/30/2025 8:44 AM, Spalls Hurgenson wrote: > On Sun, 29 Jun 2025 21:42:48 -0000 (UTC), rridge@csclub.uwaterloo.ca > (Ross Ridge) wrote: > >> Spalls Hurgenson <spallshurgenson@gmail.com> wrote: >>> This one is simple: do you ever watch a game's end credits to the end? >> >> Yes and no. I'm the sort of person who does tend to watch movie and >> TV credits. I'm not too interested in who actually participated in >> the making of the movie or TV show, but it interesting to see all the >> jobs involved. Mostly though I see it as part of the experience, and >> chance to relect on what I just watched. >> >> But video game credits are just way too long. They can last upwards >> of an hour. So what I tend to do is watch them for a bit, ALT-TAB away >> and listen to the music in the background for a while, ALT-TAB back and >> watch for bit, go back to listening and then ALT-TAB back at the end to >> see if the game gave any reward or bonus for letting the credits play out. > > That is definitely an issue too. Although movie credits are getting > obnoxiously long as well, and for much the same reason: all the > special effects are being farmed off to different CGI houses across > the world, each with their own subset of teams. > > But video-game credits bulk out their credits even further, with > > a) credits for all the localization teams (although why they > can't localize the credits I don't understand; if I'm > playing the UK version of a game, do I _really_ need to see > the credits for the Chinese version?) > Not really practical. Since the end credits are a fixed scroll, they would have to create one for each language AND INCLUDE ALL OF THEM in every copy (because how are they going to know which language you will select when you play the game?) as well as adding more code to select the correct credits to play. Much easier, faster and CHEAPER to just make one scroll. -- I've done good in this world. Now I'm tired and just want to be a cranky dirty old man.