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Path: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: Xocyll <Xocyll@gmx.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Gamplay "mechanics" you don't like? Date: Mon, 23 Dec 2024 10:43:36 -0500 Organization: A noiseless patient Spider Lines: 40 Message-ID: <141jmjlont3mh9oisq2n07cs92g059i9ep@4ax.com> References: <18b4f5e884cfbee3882bf93e35ec4957318b32ac@i2pn2.org> <ajndmjpg8i8lddt1q0oof7feuv217cbvoe@4ax.com> <XnsB24F5E8F48CCBmpndisorg@135.181.20.170> <7audmjl546rfj2lritdfde90e7hgufr93e@4ax.com> <6c1emjdkria746q6t2mfdp6kdg1vgrr1lt@4ax.com> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Injection-Date: Mon, 23 Dec 2024 16:43:38 +0100 (CET) Injection-Info: dont-email.me; posting-host="190c90e0892ed9d0aa0c6eab63893f58"; logging-data="1347948"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1881CpuoOjMoUcykB6LynlF" Cancel-Lock: sha1:BtX+Q/gxCinyJXvzsdnZbse0SfM= X-Newsreader: Forte Agent 2.0/32.640 Bytes: 2792 Zaghadka <zaghadka@hotmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say: >On Sat, 21 Dec 2024 12:24:22 -0500, in comp.sys.ibm.pc.games.action, Mike >S. wrote: > >>On Sat, 21 Dec 2024 17:17:44 -0000 (UTC), "Mark P. Nelson" >><markpnelson@sbcglobal.net> wrote: >> >>>Right with you there. I have loathed escort quests ever since the first Wing Commander >>>game (1990). >>> >>>mpn. >> >>I remember one mission I could not do in Wing Commander because the >>damn guy I needed to protect from the Kilrathi kept dying. I thought >>that was the second game though but after reading your post I am now >>wondering if it was the first game and I am thinking of the exact same >>mission you are. > >Since we've opened up space sims, I'll add one more: Closing distance. >There's a mission in Rogue Leader (GC) where you spend like 10-15 minutes >closing, then it turns into a furball. Fail? Another 15 minutes drifting >through space, another furball, probably fail; another 15 minutes. Rinse. >Repeat. > >Why would anyone design a mission this way? It isn't even a "mechanic," >it's just aggravating level design. It is realistic, I'll give them that. To take up your time and so they can claim 100 hours of gameplay, even though it's really only 10-15hrs with massive amounts of repeats. Like one of the Indy games where the savepoint was before a lengthy cutscene and the action started immediately after as you jumped and whip jumped over chasms while chased by a tank. Fall, fail, reload, 5 min cutscene, 30 seconds of jumping, fall, reload....repeat ad nauseam. Xocyll