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From: Rin Stowleigh <rstowleigh@x-nospam-x.com>
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Subject: Re: Sony: Blockbuster Games Are "A Death Sentence"
Date: Mon, 21 Oct 2024 19:25:26 -0400
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On Sat, 19 Oct 2024 14:20:20 -0400, Spalls Hurgenson
<spallshurgenson@gmail.com> wrote:

> What do you think: would the
>industry be better served with AAA publishers changing focus, or do
>you think they should just stick to the tent-pole games they're famous
>for?

They should quit spending tons of money on bad acting, story writing
and cutscenes.  Let creative people do their thing, make an
environment that encourages experimentation and taking risks.  When an
early prototype of game seems promising, develop it into something
that provides 8-10 hours of single player or a multiplayer game. Have
lots of these projects going on at any one time.

Focus on one goal -- how fun that game is to play.  If the mechanics
of gameplay turn out good, then build a story around if it's doable
but don't let that storyline drive where the game goes.

Fire the monetization directors.  Stop with the microtransactions,
loot boxes, and all that other shit.  Stop with the wokist politics
and bullshit.

When a project doesn't seem to be going well just bail on it, and
focus on one of the other projects that seems to have more potential.

Don't just set out and say "ok we're going to make a Spiderman game
because Spiderman sells... but, the licensing for that is going to
cost us X million dollars".  I wonder how many people over the age of
10 even give a fuck if they're playing Spiderman versus some random
made up character, as long as the game is fun?