| Deutsch English Français Italiano |
|
<17dcijdnprte1fks1uv5ci068jfb3johns@4ax.com> View for Bookmarking (what is this?) Look up another Usenet article |
Path: ...!Xl.tags.giganews.com!local-1.nntp.ord.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Sat, 02 Nov 2024 14:24:28 +0000 From: Spalls Hurgenson <spallshurgenson@gmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: It's Hard To Blame Them... Date: Sat, 02 Nov 2024 10:24:27 -0400 Message-ID: <17dcijdnprte1fks1uv5ci068jfb3johns@4ax.com> References: <ki3qhj5c64orivs2uhje5bro55b5c2c9j7@4ax.com> <kvaqhjd8ic7ilg07u48qi1j9vhvohd921r@4ax.com> <vflhlm$fhnq$1@dont-email.me> <746a424cf0e1623a7875f9df13c947bf4455d23a@i2pn2.org> <vg05o9$2ne52$1@dont-email.me> <f47518cb487d3cc98d0aa823cb4ed1a7a17bb825@i2pn2.org> <vg52fb$3p3ff$1@dont-email.me> <0v8cij5djhslskec6d7sm32ju2pqoggot2@4ax.com> X-Newsreader: Forte Agent 2.0/32.652 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 38 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-wsQzBnBo4XPlGi7t2NZ5HAcT/ORm32cc32tCfMpck3nKeF1RCVIcOxJI3N96U0Umtr7WgtBG8YYpWsG!tMjLJzlSzuEXWxyJYlWeTL2hpBgpVjA3y7dzZktjKXIZv7L+xrRxHAXoN4fu8Suogp4Jz07f X-Complaints-To: abuse@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 3080 On Sat, 02 Nov 2024 09:08:06 -0400, Mike S. <Mike_S@nowhere.com> wrote: >On Sat, 2 Nov 2024 11:29:45 +0000, JAB <noway@nochance.com> wrote: > >>I was late to the party with Dagger Fall and the graphics made my eyes >>bleed and it also didn't help that I didn't really get the format of the >>game. Oblivion I liked until I realised just how much of the content was >>procedurally-generated and the main quest was go to tower, kill >>everything, repeat at next tower. Skyrim, loved it. > >I didn't think to highly of Arena but I am still going to try >Daggerfall at some point. You can improve the graphics these days with >Daggerfall Unity. Which, incidentally, is free on GOG. I agree it's probably the best way to play the game right now. https://www.gog.com/en/game/daggerfall_unity_gog_cut That said... it's really hard to recommend "Daggefall". I can appreciate it for what it attempted to do -create a vast world with lots of options- but that procedurally generated world just isn't very good. Everything looks alike, and there's really very little to actually do except engage in unexciting combat and do fetch quests. (Yeah, okay, there's the main quest... but guess what that consists of? ;-) There's no memorable characters, no really memorable locations, no jaw-dropping visuals; you don't really ever feel like you're making an impact on the world. It's _dull_; a giant world you can explore near-endlessly just because, so long as you never expect to actually accomplish anything. From a technical perspective, it's awesome... especially considering the game came out in 1996! It's map still ranks as one of the largest game-maps ever made. But it has all the depth of Pong.