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Path: ...!Xl.tags.giganews.com!local-2.nntp.ord.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Mon, 22 Jul 2024 20:17:52 +0000 From: Spalls Hurgenson <spallshurgenson@gmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Did EGA Save PC Gaming? Date: Mon, 22 Jul 2024 16:17:53 -0400 Message-ID: <1cdt9jpmfc741dho1idm6g5apm6576qah7@4ax.com> References: <ndhq9j998dhtqb31akdb92a163n849fr7a@4ax.com> <v7l6at$is6g$1@dont-email.me> X-Newsreader: Forte Agent 2.0/32.652 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 103 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-5Ai+XbHu4jrnXDeewmNEMI+i1Xh83Vso4x/d5fEWXCT5wML8DIDVB81sswIdzZ1uZwKNtTQDuxXG++k!JZovycNY4qWP0t98T3ZgSDemcgmL+bxnDhjf/KHUpXcGFzwxpjU9IO1lZA8j0PnZSoO6wXvI X-Complaints-To: abuse@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 6343 On Mon, 22 Jul 2024 10:47:25 +0200, "Werner P." <werpu@gmx.at> wrote: >Am 21.07.24 um 20:10 schrieb Spalls Hurgenson: >> >> That's the thesis of a recent article*, anyway. I'm not sure I agree >> with it but it's a good excuse for a ramble about old-timey games and >> hardware. >> >> Not that I need much an excuse to do that. >> > >In fairness, PC gaming followed more or less graphically in the 80s the >general trend of what was possible. >Before EGA there was TGA which basically was derived from the PC juniors >graphics capabilities. (Tandy Grahics and sound) >CGA was designed at a time when the only computer with decent graphics >were the 8 bit ataris, but after that it basically followed the usual >route and basically surpassed the amiga with VGA. EGA was an >intermediate step VGA in my opinion was the more important step however >because it catapulted the PC into the front of graphical capaibilites of >buyable systems. > Indeed, in some ways, when released the original IBM/PCs were actually quite ahead of the curve. They tended to have more RAM, and more storage, and monochrome MDA was /amazingly/ sharp. And while in some aspects the 4MHz 8086 chip was slower than the 65xx 1MHz processors used by its many competitors (usually straight forward calculations) in other aspects it blew them away. Its visuals and sound capabilities, on initial release, weren't ever /great/ (except maybe for its monochrome text mode, which was excellent) but neither was it terrible when compared to its competitors. But I think one of the PC's greatest strengths was also its biggest weaknesses: mainly, it's incredible backward compatibility. Many apps written in the era of the 386 and 486 could still run on original PCs (albeit at a significant performance hit), and vice versa. That meant people might play a game written in the 1983 on a computer built in 1994, and the primitive graphics and sound would give them a completely wrong impression about the machine's capabilities. It also meant that a lot of developers were programming for the lowest-common denominator in order to maximize profits. The first SVGA card came out only a year after the Amiga, but almost nobody owned one for years afterwards. So SVGA games were rare as hens' teeth until the mid 90s, which led people to believe that the platform itself was incapable of high color/resolution combinations. >Btw. the CGA eyesore stemmed more from the colors used than from the >limited set of colours on the other hand it was better than the Apple II >and early Tandy and commodore machines but when it came out it almost >was bottom of the barrel of what was possible. More, the 4 color limitation was only if you used the 320x200 resolution. At 160x100, you had full 16 color support. Sure, it was much blockier, but in 1981 it wasn't THAT much different from what its competitors were using. Pretty much every second-generation console (Atari 2600, Intellivision, ColecoVision, Odyssey) used a similar resolution and color depth. There were also numerous hacky methods of getting more colors at higher resolutions too (IIRC, one technique was to swapping the palette during the electron gun sweep between lines), although these were tricky to pull off, especially since you weren't guaranteed 100% compatibility between different PCs because they all used different components and were built by different manufacturers. A lot of those techniques needed nano-second accurate timings, and the variation between chipsets was often enough to make it so any hack would only work on a very specific set of hardware... (the demoscene loved such trickery but boy-oh-boy, getting some of their demos to run was very hit or miss unless you had just the right video card). >IBM thought very likely not about games at all or thought that if >someone was playing on a PC it they should use the composite mode (home >computer thinking that you hook your computer to the TV for playing >games) and the composite mode was rather high end for 1980/82 with its >possible 16 colors. Problem was no one hooked their PCs to the tv and >there was only a handful of games using it. I think that if, for whatever reason, EGA (or Tandy, or IBM's MCGA) hadn't come about so quickly, composite CGA would have become more popular. It remained niche because it was quickly rendered unnecessary. Like you said, IBM designed the original PC thinking it would mainly be used by business users, and many of its capabilities reflect this thinking. Still, even if PC games weren't as flashy as you might see on the C64 or Apple IIe, there /was/ a robust gaming scene on the platform. Many games leveraged the hardware's more robust memory and storage to its advantage, allowing more robust and complicated worlds. There's a significant difference between Sublogic/Microsoft's Flight Simulator 1.0 on the Apple and the IBM PC; the latter offers significantly smoother flight and more impressive visuals. Strategy games could manipulate more variables and offer larger worlds. Chess games loved the beefier processors on the PC. EGA didn't save PC gaming. It just made it better.