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Path: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail
From: Kaz Kylheku <433-929-6894@kylheku.com>
Newsgroups: comp.lang.c
Subject: Re: A Famous Security Bug
Date: Sat, 23 Mar 2024 00:09:46 -0000 (UTC)
Organization: A noiseless patient Spider
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Message-ID: <20240322170425.543@kylheku.com>
References: <bug-20240320191736@ram.dialup.fu-berlin.de>
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On 2024-03-22, Keith Thompson <Keith.S.Thompson+u@gmail.com> wrote:
> bart <bc@freeuk.com> writes:
>> On 22/03/2024 17:14, James Kuyper wrote:
> [...]
>>> If you want to tell a system not only what a program must do, but
>>> also how it must do it, you need to use a lower-level language than
>>> C.
>>
>> Which one?
>
> Good question.
>
>> I don't think anyone seriously wants to switch to assembly for the
>> sort of tasks they want to use C for.
>
> Agreed.  What some people seem to be looking for is a language that's
> about as portable as C, but where every language construct is required
> to result in generated code that performs the specified operation.
> There's a lot of handwaving in that description.  "C without
> optimization", maybe?
>
> I'm not aware that any such language exists, at least in the mainstream
> (and I've looked at a *lot* of programming languages).  I conclude that
> there just isn't enough demand for that kind of thing.

I think you can more or less get something like that with the following
strategy:

- all memory accesses through pointers are performed as written.
- local variables are aggressively optimized into registers.
- basic optimizations:
  - constant folding, dead code elimination.
  - basic control flow ones: jump threading and the like.
  - basic data flow optimizations.
  - peephole, good instruction selection.

In that environment, the way the programmer writes the code is the rest
of the optimization. Want loop unrolling? Write it yourself.


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