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From: Michael S <already5chosen@yahoo.com>
Newsgroups: comp.arch
Subject: Re: Cost of handling misaligned access
Date: Thu, 6 Feb 2025 21:19:32 +0200
Organization: A noiseless patient Spider
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On Thu, 6 Feb 2025 17:47:30 +0100
Terje Mathisen <terje.mathisen@tmsw.no> wrote:

> Terje Mathisen wrote:
> > Michael S wrote: =20
> >> The point of my proposal is not reduction of loop overhead and not
> >> reduction of the # of x86 instructions (in fact, with my proposal
> >> the # of x86 instructions is increased), but reduction in # of
> >> uOps due to reuse of loaded values.
> >> The theory behind it is that most typically in code with very high
> >> IPC like the one above the main bottleneck is the # of uOps that
> >> flows through rename stage. =20
> >=20
> > Aha! I see what you mean: Yes, this would be better if the
> >=20
> >  =C2=A0 VPAND reg,reg,[mem]
> >=20
> > instructions actually took more than one cycle each, but as the
> > size of the arrays were just 1000 bytes each (250 keys + 250
> > locks), everything fits easily in $L1. (BTW, I did try to add 6
> > dummy keys and locks just to avoid any loop end overhead, but that
> > actually ran slower.) =20
>=20
> I've just tested it by running either 2 or 4 locks in parallel in the=20
> inner loop: The fastest time I saw actually did drop a smidgen, from=20
> 5800 ns to 5700 ns (for both 2 and 4 wide), with 100 ns being the
> timing resolution I get from the Rust run_benchmark() function.
>=20
> So yes, it is slightly better to run a stripe instead of just a
> single row in each outer loop.
>=20
> Terje
>=20

Assuming that your CPU is new and runs at decent frequency (4-4.5 GHz),
the results are 2-3 times slower than expected. I would guess that it
happens because there are too few iterations in the inner loop.
Turning unrolling upside down, as I suggested in the previous post,
should fix it.
Very easy to do in C with intrinsic. Probably not easy in Rust.