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Path: Xl.tags.giganews.com!local-2.nntp.ord.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Tue, 09 Apr 2024 15:01:15 +0000 From: Spalls Hurgenson <spallshurgenson@gmail.com> Newsgroups: rec.games.frp.dnd Subject: Re: New DnD products from LEGO and... Converse? Date: Tue, 09 Apr 2024 11:01:14 -0400 Message-ID: <2hla1jhg7t1vbjap16fva04bph5l1gk2eu@4ax.com> References: <utjjen$2rfuv$1@dont-email.me> <uus40q$p9td$2@sibirocobombus.campaignwiki> <uv11ci$3i5tm$6@dont-email.me> <uv2tcq$3bnhj$1@sibirocobombus.campaignwiki> X-Newsreader: Forte Agent 2.0/32.652 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 31 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-pE0jDeFig1dLL3eVcpf1K/4rIC809k8n4dLJ9k6btM9DhKzAeVndVar/jiC6Ia7mbU6m/WP3yVb5ZyF!hBBoet2Ea1gfm9nkSz25BRxxwYgN7T0XwGCVaoTCUh688fMjc1oZssstFXdayNNTSZcrNYU= X-Complaints-To: abuse@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 2557 On Tue, 9 Apr 2024 10:00:10 +0200, Kyonshi <gmkeros@gmail.com> wrote: >On 4/8/2024 5:10 PM, Justisaur wrote: >> On 4/6/2024 11:06 AM, Kyonshi wrote: >>> Just came across this: Dungeons and Dragons Hero's Potion of Power >>> https://dice.camp/@monsterfight5e/112225397406824778 >> Interesting they're using the TSR Mentzer Basic D&D art and logo. >It is rather iconic I think. More iconic that most other DnD art lately. Well, you can't go wrong with classic Elmore art. The new stuff tends to be more... cartoony, I suppose. More comic-book. It has softer lines and more curves. I preferred the grittier artwork used by Elmore, Caldwell, Easley and the rest. They had sharp lines and all these little details that made the visuals a delight to stare at as you picked out all the tiny particulars. That art really helped set the tone for the sort of campaigns I liked to play: games which focused on strategy and preparation, where details mattered, where not having that ten-foot pole could doom your party (and how getting that pole through the dungeon was a real concern!). Modern games tend to be more relaxed in terms of preparation, more focused on the action and powering up the PCs. You know: more comic-book. Which is all fine, it's just not the sort of game I enjoy. But it goes to show how the artwork can influence the style of the game.