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From: Zaghadka <zaghadka@hotmail.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Did EGA Save PC Gaming?
Date: Wed, 24 Jul 2024 10:08:00 -0500
Organization: E. Nygma & Sons, LLC
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On Tue, 23 Jul 2024 13:17:47 -0400, in comp.sys.ibm.pc.games.action,
Spalls Hurgenson wrote: 

>Until "Doom", as far as outsiders were concerned, there was nothing
>exciting about the PC platform, even if it actually did have a vibrant
>gaming scene. Did "Doom" save PC gaming? No; I think the platform
>would have been going strong for years afterwards. But it gave it an
>exclusive it never had before that made it less of a laughing stock
>wannabe reputation amongst console gamers.

I probably shouldn't have put this in a footnote then.

****  Arguably, DOOM is the seminal "killer app" for the current market.

That is where the PC gaming excitement really took off. I remember people
flocking to game stores for the shareware disk. I saw stores _run out_ of
the shareware disk. It was a stroke of marketing genius.

People at my place of work wanted to play DOOM, but all their computers
could handle was Wolf3d, and their minds were blown when I installed it.
They had never heard of it.

Productivity plummeted. My popularity at work soared.

-- 
Zag

No one ever said on their deathbed, 'Gee, I wish I had
spent more time alone with my computer.' ~Dan(i) Bunten