| Deutsch English Français Italiano |
|
<4sm33kpgela0tk9010l4csaao0pfap55lc@4ax.com> View for Bookmarking (what is this?) Look up another Usenet article |
Path: news.eternal-september.org!eternal-september.org!feeder3.eternal-september.org!border-2.nntp.ord.giganews.com!nntp.giganews.com!Xl.tags.giganews.com!local-1.nntp.ord.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Sat, 24 May 2025 14:52:09 +0000 From: Spalls Hurgenson <spallshurgenson@gmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: "Sierra made the games of my childhood. Are they still fun to play?" Date: Sat, 24 May 2025 10:52:00 -0400 Message-ID: <4sm33kpgela0tk9010l4csaao0pfap55lc@4ax.com> References: <100am06$hdpq$1@dont-email.me> <f5qj2k53mvumj0587p2fpos5japit2lcju@4ax.com> <m96dm3Fpf23U1@mid.individual.net> <fsau2k9up4ah17dv00k4n7vkecntak3gjo@4ax.com> <100nmvl$3ita8$1@dont-email.me> <oe013ktum6keeeh9rbt1e0l93ag6jrnc56@4ax.com> <nh613k5bposn5ho1qv2qo220v2sntutsvd@4ax.com> <o4e13k1uefl9rcruj3um5pjdli9qe2moam@4ax.com> X-Newsreader: Forte Agent 2.0/32.652 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 35 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-g8IUyWL8s/k5kmNBQ7zjEcSgzBHlPI4k1KjNZ5/IUFQmmQgK66rNytJwEm22Po3aMOV1uLIP4C/N22K!LwdpOwJBvfnZ9JBcsW1tldhFtc9V2ZGQwYgx+oCRhVMz/32hgBQFH7KwD/nZ5kw+ByrZOxHc X-Complaints-To: abuse@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 On Fri, 23 May 2025 14:05:09 -0400, Mike S. <Mike_S@nowhere.com> wrote: >On Fri, 23 May 2025 10:54:53 -0500, Zaghadka <zaghadka@hotmail.com> >wrote: > >>The $@#&&*!! teeth. > >Yes, tongues in KQ IV and teeth in System Shock 2. :-P Giant-mouth levels in general. Or really, any "you're in the belly of the beast" levels. It almost never feels realistic and the mechanics are almost always annoying. I hated the teeth in "System Shock 2" the first time I played it, but was less annoyed in later playthroughs. If I recall, you can /mostly/ ignore them, unless you're after some hidden loot. What I disliked most about the teeth was... well, how cheesy they looked. They were just moving platforms that pushed up and down, operating more like elevators than actual teeth. Plus, they appeared out of nowhere in the middle of the Many's stomach. They were so obviously a video-game construct that it destroyed any sense of immersion. They had no reason for being where they were except to provide some annoying jumping puzzles, and their mechanical movement didn't work with the organic feel of the rest of the level. Fortunately, the teeth in "System Shock 2" were only a tiny part of the game and -like I said earlier- you could mostly bypass them. In later playthroughs, rather than engage with the mechanic I just mostly ignored it and went on to better parts of the game.