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From: Zaghadka <zaghadka@hotmail.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: This is why we can't have nice things (Deus Ex)
Date: Sun, 06 Apr 2025 12:21:15 -0500
Organization: E. Nygma & Sons, LLC
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On Sun, 6 Apr 2025 07:59:03 -0500, in comp.sys.ibm.pc.games.action, .../v
wrote: 

>candycanearter07 wrote:
>> Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 19:11 this Friday (GMT):
>> [snip]
>>> But, like I said, I'm not big into endlessly extending franchises.
>>> "Deus Ex" had its day in the sun; it produced some excellent games
>>> (and some not-so-excellent ones), and I enjoyed many of them. But I
>>> don't see the need for more and more sequels.  I'm much more of
>>> developers creating something new.
>> 
>> 
>> I personally never played the Deus Ex games, but looking at HR from
>> the outside, I agree. Maybe I'm just cynical, but making these terrible
>> "sequels" almost ruins the original game(s) retroactively, because the
>> newcomers will either A) hate the game and assume "this is just how the
>> series is", or B) enjoy it and be split from the fans of the originals,
>> since they're fundamentally different games.
>> 
>In Deus Ex, I felt that stealth was "underpowered."  If you are going to 
>make stealth _that_ central to the game, then I shouldn't have to 
>ragequit after ten attempts to sneak by the first guy the tutorial 
>introduces the stealth feature for.

+1

-- 
Zag

This is csipg.rpg - reality is off topic. ...G. Quinn ('08)