| Deutsch English Français Italiano |
|
<50e5vjda2g9rhdu5e4bimtefvj12ev4m62@4ax.com> View for Bookmarking (what is this?) Look up another Usenet article |
Path: news.eternal-september.org!eternal-september.org!.POSTED!not-for-mail
From: Zaghadka <zaghadka@hotmail.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: This is why we can't have nice things (Deus Ex)
Date: Sun, 06 Apr 2025 12:21:15 -0500
Organization: E. Nygma & Sons, LLC
Lines: 31
Message-ID: <50e5vjda2g9rhdu5e4bimtefvj12ev4m62@4ax.com>
References: <ne40vj534lbkrjvn3f8bt731jplp16u5ea@4ax.com> <a860vjdhcru4s1f3ggh4j155ue4nlicb8c@4ax.com> <pna0vj58nc986jf49ovvpumhh2mlnl10l5@4ax.com> <slrnvv43ho.1vicq.candycanearter07@candydeb.host.invalid> <m5fc4nFj0jlU2@mid.individual.net>
Reply-To: zaghadka@hotmail.com
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
Injection-Date: Sun, 06 Apr 2025 19:21:15 +0200 (CEST)
Injection-Info: dont-email.me; posting-host="1f96be9f8feeaa84f0c641ec327dfe3a";
logging-data="1629505"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX18KQXxp+mHVkM/9VZssw73ErKYum0zhecM="
Cancel-Lock: sha1:TOS07rLrEmw76to/1xnc4j2Duac=
X-Newsreader: Forte Agent 3.3/32.846
On Sun, 6 Apr 2025 07:59:03 -0500, in comp.sys.ibm.pc.games.action, .../v
wrote:
>candycanearter07 wrote:
>> Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 19:11 this Friday (GMT):
>> [snip]
>>> But, like I said, I'm not big into endlessly extending franchises.
>>> "Deus Ex" had its day in the sun; it produced some excellent games
>>> (and some not-so-excellent ones), and I enjoyed many of them. But I
>>> don't see the need for more and more sequels. I'm much more of
>>> developers creating something new.
>>
>>
>> I personally never played the Deus Ex games, but looking at HR from
>> the outside, I agree. Maybe I'm just cynical, but making these terrible
>> "sequels" almost ruins the original game(s) retroactively, because the
>> newcomers will either A) hate the game and assume "this is just how the
>> series is", or B) enjoy it and be split from the fans of the originals,
>> since they're fundamentally different games.
>>
>In Deus Ex, I felt that stealth was "underpowered." If you are going to
>make stealth _that_ central to the game, then I shouldn't have to
>ragequit after ten attempts to sneak by the first guy the tutorial
>introduces the stealth feature for.
+1
--
Zag
This is csipg.rpg - reality is off topic. ...G. Quinn ('08)