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NNTP-Posting-Date: Fri, 25 Apr 2025 21:06:05 +0000
From: Spalls Hurgenson <spallshurgenson@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Making games faster?
Date: Fri, 25 Apr 2025 17:06:03 -0400
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On Fri, 25 Apr 2025 09:13:52 -0400, Mike S. <Mike_S@nowhere.com>
wrote:

>On Wed, 23 Apr 2025 18:37:40 -0400, Rin Stowleigh
><rstowleigh@x-nospam-x.com> wrote:
>
>>
>>Is cranking out titles faster really what the industry needs at this
>>point?  Even if we imagine a world that discards everything known
>>about production of anything throughout history, where there exists a
>>place where quality remains constant simultaneously with production
>>times getting shorter, would that even be good for our backlogs? hmm
>>
>>https://www.thegamebusiness.com/p/kingdom-come-deliverance-2-director
>
>If the number of video games being produced were cut in half, I would
>not personally complain. There are definitely too many being made. I
>am guessing that number is going to keep increasing however.
>Especially on the indie side of things.


Just wait until AI gets in the game. You know how you search Amazon
for sneakers and get ten-thousand results, mostly of crappily made
Chinese knock-offs? 

It'll be like that, except with games. An industry built around not
providing you with GOOD products, but overwhelming you with so much
slop that you can't find the good stuff anymore and settle for the
cheapest crap. I mean, we're halfway there with games already, but it
still takes millions of dollars to make a game, so to some degree
quality is still a contender. 

But once they get the tech up and running for AI to generate games
from scratch on its own? We'll have ten million Quake III clones
(Qwake 3! Quaaaake III! Quacke THREE, etc.) alone. For every 'real'
game there will be innumerable AI derivatives, and you'll never find
anything you actually like anymore.

Fortunately, by then I'll have a backlog of human-crafted games so
large that I'll never need buy another game again, even were I to live
three lifetimes ;-)