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NNTP-Posting-Date: Wed, 08 Jan 2025 15:47:05 +0000
From: Spalls Hurgenson <spallshurgenson@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: The best walking sim ever to involve a truck
Date: Wed, 08 Jan 2025 10:47:06 -0500
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On Tue, 7 Jan 2025 11:11:20 -0800, Justisaur <justisaur@gmail.com>
wrote:

>On 1/6/2025 8:10 AM, Spalls Hurgenson wrote:
>> 
>>      [Once again I wax on endlessly about that stupid truck-driving
>>       sim. Just move on to the next post. It's okay; I'll understand
>>       if you do so. ;-)]
>> 

>On my recent 500 mile trip I tried the lane and distance keeping cruise 
>control on my 2021 real car.  It worked pretty well but some stretches 
>of road it did a lot of pin-balling back and forth, and if there was 
>rain or the road was wet, or the markings faded it tended to not find 
>the right and would try to veer into it or the shoulder if I was in the 
>rightmost.  It also complained when I had my hand lightly on the 
>steering wheel.  It mostly did better than I at at detecting cars ahead 
>and keeping pace with them up to the set cruise speed, but had trouble 
>with people cutting me off (way more times than I could count) taking a 
>few seconds to recognize that, and detecting a car to the right when it 
>was veering off that way.

>I seemed to get tunnel vision far less than driving with just plain old 
>set speed cruise control, I was worried I'd have more trouble paying 
>attention with it doing all that, but perhaps because I was monitoring 
>what it was doing I was more engaged.

Interesting. I've never had a car with lane-keeping, or even driven a
rental with the capability. So I've no real familiarity with how well
it works.

I assumed the pinballing was an effect of the game's mechanics. The
game's roads are stitched together using pre-made roads with nav-mesh
lines underneath. Sometimes the stitching isn't quite perfect, and I
figured the back-n-forth was a result of the AI jumping between the
nav-mesh lines as we crossed over the stitches. But maybe it was
intentional after all?


>> Except... it does change things somewhat to the positive. For one
>> thing, I can now dare to take my eyes off the road for a second. 
>
>Ah yes, I noticed that with the fancier cruise control too, that may 
>have contributed to avoiding tunnel vision since I could glance off at 
>signs and landmarks much more, and also made the drive more enjoyable.


In the game, it allowed me to look around more. I'm not sure that made
me a better driver though. While I felt a lot more aware of my
surroundings, I felt a lot less aware of the road. The lane-keeping
didn't cause any accidents but I felt less in control (it also was a
bitch when it came to changing lanes). I'm not sure it's something I'd
want to use in Real Life.

But it made for an interesting change of pace.