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Path: ...!Xl.tags.giganews.com!local-2.nntp.ord.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Wed, 08 Jan 2025 15:47:05 +0000 From: Spalls Hurgenson <spallshurgenson@gmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: The best walking sim ever to involve a truck Date: Wed, 08 Jan 2025 10:47:06 -0500 Message-ID: <557tnj5ef2eqklf46h1u55agvcnmvo4pks@4ax.com> References: <a5unnjla76d92gaqfoaoo5kkjiiptrgnq3@4ax.com> <eac83337369eb80e9086a04b0cf96c7a2d304943@i2pn2.org> X-Newsreader: Forte Agent 2.0/32.652 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 56 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-gB6QmjBZHF5g9/qlyuzOV+mnG+7C4pDM4AcT5THjSqugeLX7dcW3ths8qWVNrLpyAVTVf7wHGxwUF2D!DgW7Umv2iNmYTgKWyjbzmtJnHy4k89w59uamY8Nxpp1x7i5Lb0jldPSV4f4yUTUzjOMsQcR6 X-Complaints-To: abuse@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 3784 On Tue, 7 Jan 2025 11:11:20 -0800, Justisaur <justisaur@gmail.com> wrote: >On 1/6/2025 8:10 AM, Spalls Hurgenson wrote: >> >> [Once again I wax on endlessly about that stupid truck-driving >> sim. Just move on to the next post. It's okay; I'll understand >> if you do so. ;-)] >> >On my recent 500 mile trip I tried the lane and distance keeping cruise >control on my 2021 real car. It worked pretty well but some stretches >of road it did a lot of pin-balling back and forth, and if there was >rain or the road was wet, or the markings faded it tended to not find >the right and would try to veer into it or the shoulder if I was in the >rightmost. It also complained when I had my hand lightly on the >steering wheel. It mostly did better than I at at detecting cars ahead >and keeping pace with them up to the set cruise speed, but had trouble >with people cutting me off (way more times than I could count) taking a >few seconds to recognize that, and detecting a car to the right when it >was veering off that way. >I seemed to get tunnel vision far less than driving with just plain old >set speed cruise control, I was worried I'd have more trouble paying >attention with it doing all that, but perhaps because I was monitoring >what it was doing I was more engaged. Interesting. I've never had a car with lane-keeping, or even driven a rental with the capability. So I've no real familiarity with how well it works. I assumed the pinballing was an effect of the game's mechanics. The game's roads are stitched together using pre-made roads with nav-mesh lines underneath. Sometimes the stitching isn't quite perfect, and I figured the back-n-forth was a result of the AI jumping between the nav-mesh lines as we crossed over the stitches. But maybe it was intentional after all? >> Except... it does change things somewhat to the positive. For one >> thing, I can now dare to take my eyes off the road for a second. > >Ah yes, I noticed that with the fancier cruise control too, that may >have contributed to avoiding tunnel vision since I could glance off at >signs and landmarks much more, and also made the drive more enjoyable. In the game, it allowed me to look around more. I'm not sure that made me a better driver though. While I felt a lot more aware of my surroundings, I felt a lot less aware of the road. The lane-keeping didn't cause any accidents but I felt less in control (it also was a bitch when it came to changing lanes). I'm not sure it's something I'd want to use in Real Life. But it made for an interesting change of pace.