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Path: ...!Xl.tags.giganews.com!local-4.nntp.ord.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Mon, 20 Jan 2025 16:57:01 +0000 From: Spalls Hurgenson <spallshurgenson@gmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: PC Gamers Are Too Vulgar To Get A "Code Violet" Port Date: Mon, 20 Jan 2025 11:56:59 -0500 Message-ID: <5jusojh3294k6qpj3s745670iir7098sr4@4ax.com> X-Newsreader: Forte Agent 2.0/32.652 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit Lines: 72 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-F9atvb112ybF80vwloHDy5T792W3d15STOgmmVx/JBE56RUm2kiRtOcdEctkklv+EYVTyko6z7AIO0F!K77E09N8YsziZepw0+zWIVzH8wePyyN1uIV0Pgf1AGMwGYp2aNYEt2H7bRX7OzE60c62V1Z2 X-Complaints-To: abuse@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 4959 I don't really know anything about "Code Violet". It's an upcoming game that supposedly is the 'spiritual successor' to the PS1-era game, "Dino Crisis" (itself a game I barely remember; it was a mediocre "Resident Evil" clone from what I recall). "Code Violet" is being released sometime in 2025, on PS5... and unlike many other Playstation games, it's not getting a port to PC. Why? The 'artistic vision' about a sci-fi game where you run around as a femme-fatale in a tight leather costume bloodily shooting space-dinosaurs into gibbets might be spoiled by modders who might make the already-sexualized character... even more sexualized. "For those asking us about a PC version of Code Violet� the reason we are not bringing it to PC is we do not want anyone modding vulgar versions of the main characters as well as other characters in the game. We hold our voice actresses and actors with high regard, as well as our artistic vision for the game and story and reject any form of destroying that with sexual mods. Making a joke out of our art and possibly tarnishing the reputation of our voice actresses and actors is not worth the extra money we can make." Which, I mean, fine; it's their choice to make and I can't entirely disagree with the IDEA behind it. Frankly, the entire nude-mod thing is entirely cringe, as far as I'm concerned. It's just pathetically shallow and immature, but teenage boys will be teenage boys so it's going to happen. But taking this sort of stand over the 'artistic vision' of an equally sophomoric game is a level of pretension that deserves ridicule. All the more so since Japanese games are infamous for the hyper-sexual designs of their female characters anyway, and (from what little we've seen of "Code Violet"), this newest game isn't straying too far from expectations. But it also reflects the odd (to Western eyes, anyway) and very proprietary stance Japanese corporations have on how an audience is expected to interact with their products. "You will take it as we give it, and not change it in any way" runs counter to the more open expectations of the west. It's a whole 'respect your betters' thing; an underlying idea that the developers Know Best(tm) and that any challenge to their idea of How The Game Is To Be Played is fundamentally wrong. "Don't mod the game, it's perfect already", they are saying. "We are the Artists, you are merely the audience, hoi polloi who do not know any better". It's an attitude that does not sit well with Western gamers. In fairness, the Japanese publishers do (sometimes) allow their artists and developers more resources and freedom to create a product that can stand on its own merits, rather than chasing after the latest fad. You do get a certain degree of quality from games developed in Japan that you often don't see in Western products. That doesn't make the products -or the developers- infallible, though, and while some mods may be distasteful, others can often improve even the best Japanese-developed game. Rather than fearing them, Japanese publishers should be embracing mods; learning from them to make their own games better. But instead they prefer to stick their heads in the sand. It's sad, and it definitely is one of the reasons Japanese titles no longer have quite the cachet (or sales!) they once did. In the end, I don't really have a hat in the ring. "Code Violet" wasn't one of those games I was anticipating (or even heard of!), and if it ever ended up in my library, it would probably only be because it was a freebie or part of a bundle (or really, really cheap! ;-). So I don't really care if it makes it to PC or not. But it does sadden me that Japanese developers are so afraid that their 'vision' might be tarnished that they can't open themselves up to new ideas.