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Path: ...!local-4.nntp.ord.giganews.com!Xl.tags.giganews.com!local-3.nntp.ord.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Sun, 22 Dec 2024 15:39:54 +0000 From: Spalls Hurgenson <spallshurgenson@gmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Gamplay "mechanics" you don't like? Date: Sun, 22 Dec 2024 10:39:54 -0500 Message-ID: <6sbgmjh66c2edf7mh6ggtgdalrpgv95rdc@4ax.com> References: <18b4f5e884cfbee3882bf93e35ec4957318b32ac@i2pn2.org> X-Newsreader: Forte Agent 2.0/32.652 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 40 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-JZuLMdqauyUNUqDL94GamKjYZYOOwd84Nz/8ddw5fs8LnLkftsidwtlQGhSIFJO+tqTK8lSE+Avgu3j!mE4QD4DQhhThVa6WcBopDLuRwQWf26MRh3Fux1RwHpme/R/FXhM6Xr+vACNOLJuKkxf+yWg4 X-Complaints-To: abuse@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 2864 On Thu, 19 Dec 2024 08:45:23 -0800, Justisaur <justisaur@gmail.com> wrote: >Or is it just game dev decisions? > >Mike S. mentioned a few things in another thread, and I thought it would >be an interesting topic. Or at least an opportunity to rant a lot. Here's another: First-person platforming and jumping. Because it's never fun. At best developers manage to make it usable, and I think pretty much everyone will agree that being able to leap over things is a necessary part of most action games. But it's always a chore. And when jumping and balancing and other platforming antics become the primary focus of a level (or game), it makes for a much weaker game. Which apparently the market agrees with, because pretty much every FPS that has focused on that sort of thing --whether "TitanFall" or "Mirrors Edge" or "Brink"-- haven't sold as well as their competitors. And even otherwise excellent games are frequently criticized for the bits where they suddenly switched to maps that relied on platforming mechanics (hello, "Half Life 1") Why it doesn't work is difficult to say, although I suspect it's because a) that sort of jumping requires a proprioception (that is, a knowledge of where all your body parts are in relation to the world around you) that just can't be conveyed in first-person view, and b) it's just not that fun to look at. Staring down at a narrow board while slowly walking across a gap for thirty seconds (or staring at a wall as I haul myself up a ledge) isn't visually exciting, you know? These sort of things work a lot better in third-person, but in first-person? No thanks. That's a mechanic I don't need... or at least should be kept to a minimum.