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Path: news.eternal-september.org!eternal-september.org!.POSTED!not-for-mail From: wij <wyniijj5@gmail.com> Newsgroups: comp.theory Subject: Re: How to write a self-referencial TM? Date: Thu, 15 May 2025 09:38:48 +0800 Organization: A noiseless patient Spider Lines: 78 Message-ID: <7d480ebd5935e07082c8f37d6c810a28974f7bca.camel@gmail.com> References: <1e4f1a15826e67e7faf7a3c2104d09e9dadc6f06.camel@gmail.com> <1002akp$2i4bk$2@dont-email.me> <479eebef3bd93e82c8fe363908b254b11d15a799.camel@gmail.com> <1002j0r$2k04b$1@dont-email.me> <3b177909de383fcf209cfb9ff81fe2f118640578.camel@gmail.com> <1002l44$2k04b$3@dont-email.me> <8c7a8437e78a5b798cc23d77a8e1b6080e59ab0e.camel@gmail.com> <1002nvo$2k04b$5@dont-email.me> <87plgb9d4i.fsf@nosuchdomain.example.com> <1002tma$2k04c$5@dont-email.me> <1003bbu$2d57f$1@dont-email.me> <87zffe914z.fsf@nosuchdomain.example.com> MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Injection-Date: Thu, 15 May 2025 03:38:49 +0200 (CEST) Injection-Info: dont-email.me; posting-host="b7c2e7cb48bac1670f833664c84ad09e"; logging-data="2923279"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX19LDgF+Z68MKTMe2jaRMWG7" User-Agent: Evolution 3.54.3 (3.54.3-1.fc41) Cancel-Lock: sha1:Ys+6MY6L8262ntzFxY+keWEYCAA= In-Reply-To: <87zffe914z.fsf@nosuchdomain.example.com> On Wed, 2025-05-14 at 17:19 -0700, Keith Thompson wrote: > Andy Walker <anw@cuboid.co.uk> writes: > > On 14/05/2025 21:16, Richard Heathfield wrote: > > > On 14/05/2025 21:00, Keith Thompson wrote: > > > > I presume that one-way and two-way infinite tapes are computational= ly > > > > equivalent, so the distinction doesn't matter all that much. > >=20 > > Indeed, there are lots of computationally equivalent versions: > >=20 > > =C2=A0-- two or more tapes [indeed, two-dimensional tapes] > > =C2=A0-- one-way or two-way > > =C2=A0-- "paper" tapes where you can punch holes to change the content = but not > > =C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 stick the chad back in to "unpunch" the = holes > > =C2=A0-- two symbol, three symbol, ... > > =C2=A0-- move two or more spaces at a time > > =C2=A0-- others I've forgotten >=20 > Not to mention the very common variant where landing on Free Parking > means you get all the money from the center of the board.=C2=A0 Or was th= at > something else? >=20 > [...] // Manpage of class Spu NAME Spu - Class of general purpose Soft-CPU SYNOPSIS Except POD types, C structures, all types are declared in namespace = Wy. #include <CSCall/Sct.h> Spu (Soft CPU) is a revised model of Turing Machine and a class = that acts like a general purpose CPU-based computing machine to provide = se=E2=80=90 mantics for computing language and for remote program communication. The main differences of Spu and general purpose CPU (or TM) is that= Spu has no =C2=B4register=C2=B4 nor =C2=B4flag=C2=B4, Spu has only a tap= e. The tape is initially empty. Every object (referred to as tape variable) in the tape is a= llo=E2=80=90 cated via instruction Alloc and identified by a continuous index num= ber. Tape variable can be any C++ type, including Spu. The instruction of Spu is application definable. Except necessary = few, about >30 instructions are defined for convenience, see man= page Wy.Sct(3wy). Documentation following omits the scope name Wy::Sct for each occurr= ence of Spu for clearity. [cut] ---------------------- 1. In Spu, objects in the tape are allocated (constructed). 2. Accessing the tape outside range will throw an error. 3. Instructions in Spu are class members. 'instructions' can be considered= =20 variable or stateful (useful in developing theory), because data structu= re=C2=A0 related to instruction is considered part of the instruction, simiar to = the OO concept of C++ class. 4. Multi-tasking can be modeled by multi-instances of Spu (or tape variable can be an Spu object)